Although you have to make sure the player is sort-of "hopping" a bit, otherwise it doesn't work.Robin wrote:I just stay in one place, because that kills all humans that try to walk past me. (And they all do. Maybe it would be more fun if they tried to run from you?)
Wyrm
Re: Wyrm
it give an error when I press escape - I don't think that's intentional.
-
- Prole
- Posts: 6
- Joined: Thu Apr 05, 2012 8:54 am
Re: Wyrm
Haha, very nice! Kind of chaotic, and there's no real 'punishment' yet when you miss stuff or something, that would be cool perhaps...
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Wyrm
If you run it with 0.8.0, it doesn't error.timmeh42 wrote:it give an error when I press escape - I don't think that's intentional.
Help us help you: attach a .love.
Re: Wyrm
I was playing (or better, letting Wyrm kill people while I was doing other things) and I noticed it suddenly started to use ~60% of my CPU. Then I went AFK for some minutes, and when I returned Windows gave me the standard error "We encountered an error with the application XYZ. The application must be closed.", on 0.7.2. I had over nine thousand points
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Wyrm
Haha, still getting used to the fact that 0.8.0 is out - haven't even got it yet.Robin wrote:If you run it with 0.8.0, it doesn't error.timmeh42 wrote:it give an error when I press escape - I don't think that's intentional.
Who is online
Users browsing this forum: Google [Bot] and 3 guests