Wyrm

Show off your games, demos and other (playable) creations.
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timmeh42
Citizen
Posts: 90
Joined: Wed Mar 07, 2012 7:32 pm
Location: Cape Town, South Africa

Re: Wyrm

Post by timmeh42 »

it give an error when I press escape - I don't think that's intentional.
Robin wrote:I just stay in one place, because that kills all humans that try to walk past me. (And they all do. Maybe it would be more fun if they tried to run from you?)
Although you have to make sure the player is sort-of "hopping" a bit, otherwise it doesn't work.
deepimpact
Prole
Posts: 6
Joined: Thu Apr 05, 2012 8:54 am

Re: Wyrm

Post by deepimpact »

Haha, very nice! Kind of chaotic, and there's no real 'punishment' yet when you miss stuff or something, that would be cool perhaps...
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Robin
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Re: Wyrm

Post by Robin »

timmeh42 wrote:it give an error when I press escape - I don't think that's intentional.
If you run it with 0.8.0, it doesn't error. ;)
Help us help you: attach a .love.
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Nixola
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Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Wyrm

Post by Nixola »

I was playing (or better, letting Wyrm kill people while I was doing other things) and I noticed it suddenly started to use ~60% of my CPU. Then I went AFK for some minutes, and when I returned Windows gave me the standard error "We encountered an error with the application XYZ. The application must be closed.", on 0.7.2. I had over nine thousand points :cry:
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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timmeh42
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Joined: Wed Mar 07, 2012 7:32 pm
Location: Cape Town, South Africa

Re: Wyrm

Post by timmeh42 »

Robin wrote:
timmeh42 wrote:it give an error when I press escape - I don't think that's intentional.
If you run it with 0.8.0, it doesn't error. ;)
Haha, still getting used to the fact that 0.8.0 is out - haven't even got it yet.
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