LÖVE 0.8.0 Released
- josefnpat
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Re: LÖVE 0.8.0 Released
Congrats guys! Much löve!
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: LÖVE 0.8.0 Released
The love.physics changes aren't that bad if you're fine with looking at the source
- slime
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Re: LÖVE 0.8.0 Released
The Box2D manual helps too, even though its example code is in C++. There's also this thread which has some working code and notable differences.
Re: LÖVE 0.8.0 Released
Yes! Finally!
What are your current/future plans on Löve?
What are your current/future plans on Löve?
Re: LÖVE 0.8.0 Released
Ohsome! At last...
One thing that the demos.zip is also the same demos like 0.6x,0.7x ,
maybe some newbie haven't dig the forum deeply can't find more different fun with new LÖVE0.8.0.
I like "Zipperippers Showcase" , there some demos port to 0.8.0
viewtopic.php?f=5&t=1197&start=50
How about add more simple but awesome demos into the offical demo-zip?
One thing that the demos.zip is also the same demos like 0.6x,0.7x ,
maybe some newbie haven't dig the forum deeply can't find more different fun with new LÖVE0.8.0.
I like "Zipperippers Showcase" , there some demos port to 0.8.0
viewtopic.php?f=5&t=1197&start=50
How about add more simple but awesome demos into the offical demo-zip?
Re: LÖVE 0.8.0 Released
Awesome!
Great job to everyone involved.
Great job to everyone involved.
Re: LÖVE 0.8.0 Released
Yay
Wait... Now I have to make my games 0.8.0 compatible...
Meh, its worth it
Wait... Now I have to make my games 0.8.0 compatible...
Meh, its worth it
Your screen is very zoomed in...
- silver_hawk
- Prole
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- Joined: Mon Feb 27, 2012 2:19 pm
Re: LÖVE 0.8.0 Released
Nice
I also figured out why my fps limiter suddenly stopped my game:
Updated love.timer.sleep to use seconds, like the rest of love.
Normally i multiplied the sleep function by 1000 to get seconds instead of microseconds
Keep up the good work, I Löve it !
I also figured out why my fps limiter suddenly stopped my game:
Updated love.timer.sleep to use seconds, like the rest of love.
Normally i multiplied the sleep function by 1000 to get seconds instead of microseconds
Keep up the good work, I Löve it !
- Jasoco
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Re: LÖVE 0.8.0 Released
I remember the huge change between 0.5.0 and 0.6.0 and having to convert my at the time fairly large Adventure Engine and kept putting it off because I didn't feel like putting up with the headache until one day I decided to just jump head first into it. In the end it was worth it and that was a pretty long run-on sentence I just typed.mickeyjm wrote: Yay
Wait... Now I have to make my games 0.8.0 compatible...
Meh, its worth it
Edit: Oh, hey. Does this version have LuaJIT stock or is there another version I can download? (For OS X please!)
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