I was able to play single player that time, very nice job.
A few notes:
I was able to walk off the map when moving upwards. Might be good to add some kind of bounding box.
The zombies seem to only move directly at me. The best thing you could do is implement some sort of a* algorithm, but what I've noticed is a quick and dirty method is to say this: If there is a collision between the enemy and the user, check the path along the x and y axis, and then the y and x axis respectively, If the first fails, send them along one of the alternative paths.
Missing Sentinel Software | Twitter FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
I haven't added a bounding box yet, it's not my top priority, I've been thinking about a pathfinding solution for zombies, but I don't know where to start