Child of Winter

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YGOFreak1997
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Re: Child of Winter

Post by YGOFreak1997 »

Hey, thats a very good game you made here! I like the "music" o.O

I wanted to ask If I could make a german translation. I always wanted to train my translation skills ^^ Am I allowed to do this? I already found the text file. But would you upload it if I do a translation? ^^
Also look at my LÖVE-Tutorial-Youtube-Channel (German ^^)
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?

ÖBEY!
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YGOFreak1997
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Re: Child of Winter

Post by YGOFreak1997 »

Here is my german translation for "Child of Winter" I hope it's good ^^
Attachments
Child_of_Winter_0.9.love
German version of Child of Winter
(2.18 MiB) Downloaded 167 times
Also look at my LÖVE-Tutorial-Youtube-Channel (German ^^)
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?

ÖBEY!
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Nixola
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Re: Child of Winter

Post by Nixola »

Italian translation, if you don't mind ;)
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Child of Winter 0.9 (IT).love
Child of Winter - Italian
(2.18 MiB) Downloaded 145 times
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Kingdaro
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Re: Child of Winter

Post by Kingdaro »

ironically the last puzzle was the puzzle most self explanatory for me haha
kesac
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Re: Child of Winter

Post by kesac »

YGOFreak1997 wrote: I wanted to ask If I could make a german translation. I always wanted to train my translation skills ^^ Am I allowed to do this? I already found the text file. But would you upload it if I do a translation? ^^
Of course! I will distribute your translation with the main game and put you in the credits!
YGOFreak1997 wrote:Here is my german translation for "Child of Winter" I hope it's good ^^
Nixola wrote:Italian translation, if you don't mind ;)
You guys are awesome! I messaged you both privately on how you want to appear in the credits.
Have you met the Child of Winter?
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YGOFreak1997
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Re: Child of Winter

Post by YGOFreak1997 »

kesac wrote:
YGOFreak1997 wrote: I wanted to ask If I could make a german translation. I always wanted to train my translation skills ^^ Am I allowed to do this? I already found the text file. But would you upload it if I do a translation? ^^
Of course! I will distribute your translation with the main game and put you in the credits!
YGOFreak1997 wrote:Here is my german translation for "Child of Winter" I hope it's good ^^
Nixola wrote:Italian translation, if you don't mind ;)
You guys are awesome! I messaged you both privately on how you want to appear in the credits.

How about integrating the translations in to the main game? Then you could add a few language files which could be named like "ger.lua" or something like that ;)
Also look at my LÖVE-Tutorial-Youtube-Channel (German ^^)
GitHub Repo: Click Me!
Website: No, Me!
IndieDB: Or Maybe Me?

ÖBEY!
Elena5
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Re: Child of Winter

Post by Elena5 »

It runs almost perfectly for me. Except at the very end. I have this error message :

Code: Select all

Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
        [C]: in function 'printf'
        scene-ending.lua:101: in function 'draw'
        lib/scenedirector.lua:67: in function 'draw'
        main.lua:54: in function 'draw'
        [string "boot.lua"]:410: in function <[string "boot.lua"]:373>
        [C]: in function 'xpcall
By looking at the code, I think this is when you want to show "Powered by Löve".

I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
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Robin
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Re: Child of Winter

Post by Robin »

Elena5 wrote:I think this error is more related to Löve rather than your game.
Seems like an encoding error to me.

Strangly, I've never seen it error. (Latest PPA.)
Help us help you: attach a .love.
kesac
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Re: Child of Winter

Post by kesac »

YGOFreak1997 wrote: How about integrating the translations in to the main game? Then you could add a few language files which could be named like "ger.lua" or something like that ;)
Yup that's what I intend to do! I will ship all translations with the main game. The final German and Italian distributions of the game will only differ from the English version in that the default language script is set differently in main.lua. I also plan to allow the language settings to be changed in-game. This way if you download the wrong distribution you can still change to your native language without having to open lua files up.
Elena5 wrote:It runs almost perfectly for me. Except at the very end. I have this error message :

Code: Select all

Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
        [C]: in function 'printf'
        scene-ending.lua:101: in function 'draw'
        lib/scenedirector.lua:67: in function 'draw'
        main.lua:54: in function 'draw'
        [string "boot.lua"]:410: in function <[string "boot.lua"]:373>
        [C]: in function 'xpcall
By looking at the code, I think this is when you want to show "Powered by Löve".

I am running it on archlinux with the latest version of Löve 0.8.0 from the bitbucket repository (revision 4c63b0f36180). I think this error is more related to Löve rather than your game.
I've made a note of this and will try to replicate and fix the bug for 0.8.0 once I get the 1.0 version of CW out. I've only been testing against the latest stable but this sounds like a good time to start testing against 0.8.0.
Have you met the Child of Winter?
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cattail
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Re: Child of Winter

Post by cattail »

Nice job. Want more levels.

Me too bug, I use offical LOVE0.8.0 make from tar.gz , (debian squeeze ), at the end , I think it's a issue about font(UTF-8)

Code: Select all

Error: scene-ending.lua:101: Decoding error: Invalid UTF-8
stack traceback:
        [C]: in function 'printf'
        scene-ending.lua:101: in function 'draw'
        lib/scenedirector.lua:67: in function 'draw'
        main.lua:54: in function 'draw'
        [string "boot.lua"]:410: in function <[string "boot.lua"]:373>
        [C]: in function 'xpcall'

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