A Saving Lib? [SOLVED]
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A Saving Lib? [SOLVED]
Does know of a library which will allow me to save different variables and then load them up in the next game session. Eg: Save the level number, close the game, reopen, and you are still on the same level.
Last edited by Davidobot on Fri Apr 06, 2012 4:06 pm, edited 1 time in total.
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- trubblegum
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Re: A Saving Lib?
What's wrong with love.filesystem?
Using something like TSerial, it's as simple as :
Using something like TSerial, it's as simple as :
Code: Select all
local savedata = {...}
love.filesystem.write('save.sav', TSerial:pack(savedata))
local loaddata = TSerial:unpack(love.filesystem.read('save.sav'))
Re: A Saving Lib?
Can you give me an example of a .love that uses this?trubblegum wrote:What's wrong with love.filesystem?
Using something like TSerial, it's as simple as :Code: Select all
local savedata = {...} love.filesystem.write('save.sav', TSerial:pack(savedata)) local loaddata = TSerial:unpack(love.filesystem.read('save.sav'))
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Re: A Saving Lib?
Yes that is perfect for one variable, what about a whole bunch of them?TechnoCat wrote:viewtopic.php?f=4&t=2075&p=22657&hilit=love.quit#p22657
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- kikito
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Re: A Saving Lib?
You put all the variables into one single table, and save that.
When I write def I mean function.
Re: A Saving Lib?
I tried, but it gave me an error.kikito wrote:You put all the variables into one single table, and save that.
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Re: A Saving Lib?
Using json with loves filesystem does the trick for me.
Re: A Saving Lib?
You can serialize your gamestate as is with DataDump, then save to a file.
Re: A Saving Lib?
Json?Averice wrote:Using json with loves filesystem does the trick for me.
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