Correctedcoffee wrote:Your new uploaded file is missing a "," afterYou must check files before upload,Code: Select all
direction = 1
EDITED: You have a major level change problem (player can land in walled terrain) because you change level but don't let player move to the stairs. If you return true in both level checks all is much better that way.
The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Re: Dungeon Crawler
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Dungeon Crawler
Right, if you encounter any bugs make sure you report them to me.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Dungeon Crawler
Didn't found anything really wrong in your new version. About what to do next it's a bit irrelevant because you will have to do it all that options to have a basic engine. I guess it's a personal choice of "what you want to do today". But objects and Arcs seems the less essential for now. Add enemies/simple battle or keep developing the map system seems more natural and useful.Davidobot wrote:Right, if you encounter any bugs make sure you report them to me.
Re: Dungeon Crawler
Good point, was it you who voted for the battle system?coffee wrote:Didn't found anything really wrong in your new version. About what to do next it's a bit irrelevant because you will have to do it all that options to have a basic engine. I guess it's a personal choice of "what you want to do today". But objects and Arcs seems the less essential for now. Add enemies/simple battle or keep developing the map system seems more natural and useful.Davidobot wrote:Right, if you encounter any bugs make sure you report them to me.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Dungeon Crawler
No, I wrote instead here, because I personally would work a little better map system. Your multiple (one for each tile) "If" tile then return true/false isn't elegant or practical. You should create a tile table where you among other things could check "walk" status of that tile.Davidobot wrote: Good point, was it you who voted for the battle system?
Re: Dungeon Crawler
For now, I prefer this way because I understand this method better.coffee wrote:No, I wrote instead here, because I personally would work a little better map system. Your multiple (one for each tile) "If" tile then return true/false isn't elegant or practical. You should create a tile table where you among other things could check "walk" status of that tile.Davidobot wrote: Good point, was it you who voted for the battle system?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Dungeon Crawler
That's fair and fine, was only a advice of something probably (inevitable) that must be worked. Take your time. But eventually you will reach a moment that you realize that your testmap and the way you (don't) keep map tile info isn't good enough for you.Davidobot wrote:coffee wrote:Davidobot wrote: For now, I prefer this way because I understand this method better.
BTW. Can I ask please if you next version you could start adding to filename the version? (also calling it "dungeon crawler" would be better than "game coded with love"). It would be easier for us players/testers delete old and keep the most actual version. Thank you.
Re: Dungeon Crawler
Like :coffee wrote: That's fair and fine, was only a advice of something probably (inevitable) that must be worked. Take your time. But eventually you will reach a moment that you realize that your testmap and the way you (don't) keep map tile info isn't good enough for you.
BTW. Can I ask please if you next version you could start adding to filename the version? (also calling it "dungeon crawler" would be better than "game coded with love"). It would be easier for us players/testers delete old and keep the most actual version. Thank you.
File Name: Dungeon Crawler
Desc: Game v0.0005
BTW I got licence on the game, from CC
Edit:
The poll winner is: Battle System going to get to work on that.
Edit:
Right after I finish making the quick and dirty offficial website for the game. DONE it is in my desc.
Last edited by Davidobot on Fri Apr 06, 2012 11:07 am, edited 1 time in total.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Dungeon Crawler
When do you think the site will be ready because i would like to help you make it look very professional.
I would also like to know if I can 'co-work' on the game with you through dropbox like when we attempted to code that website.
At the moment i am working an a death, coin, monster and lava system.
OBEY
I would also like to know if I can 'co-work' on the game with you through dropbox like when we attempted to code that website.
At the moment i am working an a death, coin, monster and lava system.
OBEY
Re: Dungeon Crawler
Good, post your code here then.Banoticus wrote:When do you think the site will be ready because i would like to help you make it look very professional.
I would also like to know if I can 'co-work' on the game with you through dropbox like when we attempted to code that website.
At the moment i am working an a death, coin, monster and lava system.
OBEY
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Who is online
Users browsing this forum: Ahrefs [Bot] and 1 guest