Hi, I'm new.
Hi, I'm new.
Does anyone have any love2D usage tips so that I don't turn over to the dark side?
- baconhawka7x
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Re: Hi, I'm new.
My eyes!
Please start here : https://love2d.org/wiki/Main_Page
Please start here : https://love2d.org/wiki/Main_Page
Re: Hi, I'm new.
My eyes!
Start here: http://www.notarealwebsite.com/love2d
On a serious note though, The wiki is the best place to start. Specially if you have some experience with lua or programming in general, Otherwise you may want to read up on lua a little.
there's also a bunch of user made tutorials like this one.
Start here: http://www.notarealwebsite.com/love2d
On a serious note though, The wiki is the best place to start. Specially if you have some experience with lua or programming in general, Otherwise you may want to read up on lua a little.
there's also a bunch of user made tutorials like this one.
- baconhawka7x
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Re: Hi, I'm new.
When I write def I mean function.
Re: Hi, I'm new.
may start here http://lua-users.org/wiki/TutorialDirectory
- baconhawka7x
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Re: Hi, I'm new.
I actually agree, this is how I learned about all-of-everything I know about love2d.
Re: Hi, I'm new.
what is your background and how much do you know of Lua? I think the three most important (and awesome) subjects you should probably know before starting with love2d are the following (after you know about the expressions and operators ofc):
- lua functions: lexical scoping, closures, what lua functions are.
- tables/objects: how to add/remove stuff and what actually happens, how to iterate over tables, how to use tables as arrays.
- prototypal inheritance: how to apply inheritance on objects and their methods.
then with love2d i would first look up love.run or check out how the callbacks functions work in the wiki (update, load etc). And then go on with the tutorials we have around here, especially everything that relates to tiles and/or collision
- lua functions: lexical scoping, closures, what lua functions are.
- tables/objects: how to add/remove stuff and what actually happens, how to iterate over tables, how to use tables as arrays.
- prototypal inheritance: how to apply inheritance on objects and their methods.
then with love2d i would first look up love.run or check out how the callbacks functions work in the wiki (update, load etc). And then go on with the tutorials we have around here, especially everything that relates to tiles and/or collision
Sry about my english.