Fallin' Sky (2D Avoid Game)

Show off your games, demos and other (playable) creations.
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Fallin' Sky (2D Avoid Game)

Post by Nixola »

What do you mean? :) You take no damage if you stay in the marked zone.
I think he meant graphically
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
User avatar
Larsii30
Party member
Posts: 267
Joined: Sun Sep 11, 2011 9:36 am
Location: Germany

Re: Fallin' Sky (2D Avoid Game)

Post by Larsii30 »

That make sense. Sry :/
Yes, a little hut or something like that would fit better into the game.
I see what I can do.
User avatar
Larsii30
Party member
Posts: 267
Joined: Sun Sep 11, 2011 9:36 am
Location: Germany

Re: Fallin' Sky (2D Avoid Game)

Post by Larsii30 »

hey everybody,

since the Version 0.1d (Entry-version for the MärchJam) the game has changed a lot in gameplay and images.
(First post is updated)

The newest changes include things like...
... the ability to jump
... a higher terrain
... a new power up
... added finally dt for all speeds !
... new images for the safe zones
... and more.

For now I'm pretty happy with the gameplay. Only thing I whould like to add where more monsters, but with extra abilities (other move-style, stay on the ground, comin' from underneath, something like that). Then the gameplay part should be finished.
After this I plan to add more game modes. I already got the idea for them but I can't explain it :D if someone follow this, they will see what I do.
And after all of that I finally change the menu and gamestate related things and add some more options, because I prefer to got already a game before have some menu's.

What do you thing about it?
I know, I ask a lot for feedback. But for any reason this is a big important thing for me to know the work could be worth it (or not).

greets
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests