Hello everyone!
I started learning LOVE and LUA a few days ago, putting together this game as I learned and went along.
I know it's probably shit to a lot of you but I'm proud to say I've learned how to make a video game from scratch and it's finally in a presentable and fully playable state!!
It's a simple mouse-avoid game, you play as a blue orb named Blorb and you have to avoid the objects coming at you for as long as possible! The game gets faster and harder as you go so stay sharp! In the future I hope to add more complexity, like difficulty modes with additional objects or faster pressure buildup, and maybe new levels with different kinds of objects or movement patterns.
There are a few things I still need help with though:
1) how do I implement the sound effects and musics I have?
2) how do I create an .exe that anyone can download and click on to play?
3) Is there anything you can suggest to make the code more efficient / optimized?
Thank you all, I hope you have fun if you play it. Thanks to the folks who made LOVE for giving me this opportunity!
Known issue: Purple Orbs always start at the top of the screen when you first play.
Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
- aliceandsven
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Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
Last edited by aliceandsven on Sat Mar 31, 2012 5:57 pm, edited 2 times in total.
Projects: 1) shape story xiv: fabula nova questalis [mouse-avoid game]
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Funny game. Challanging.
May a bit toooo hard
And the naaame. Bit to long I guess.
Nice.
edit:
greets
May a bit toooo hard
And the naaame. Bit to long I guess.
Nice.
edit:
there is a lib you could use. It's called TEsound (Link :https://love2d.org/wiki/TEsound)aliceandsven wrote:1) how do I implement the sound effects and musics I have?
https://love2d.org/wiki/Game_Distributionaliceandsven wrote:2) how do I create an .exe that anyone can download and click on to play?
greets
- aliceandsven
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Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Sorry sorry, getting sound was very easy (make sure you use .ogg)
Thank you for the feedback
Thank you for the feedback
Projects: 1) shape story xiv: fabula nova questalis [mouse-avoid game]
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Very nice. Fun game engine but terrible wrapping package. That name, really? This game deserves better.
Edited: Maybe too hard at beginning. Should have less elements at start...
Edited: Maybe too hard at beginning. Should have less elements at start...
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
40.74 was my best. A fun mouse avoid game, but your seemingly random generation of incoming stuff leads to unavoidable loss sometimes. For your game to be truly fair, you'll have to figure out a way to make this not happen.
- josefnpat
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Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Very cute. I like the final fantasy stuff, and was expecting more of it durning gameplay!
Nice job.
Nice job.
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
- aliceandsven
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Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Thanks for the feedback!
The name is long and terrible on purpose, a spoof on Final Fantasy 14 (fabula nova crystalis). The name was not important to me since it's a project meant to help me learn how to program.
Current difficulty scaling and mechanics:
the orange bar is always random
the purple orbs enter the screen at your mouse's current vertical height, so you can manipulate them this way
all objects move across the screen faster the longer you survive
the purple orbs have steeper waves the longer you survive
I haven't yet set things up to be able to add or subtract objects mid-play (I plan to, if anyone can look at the code and give advice I would appreciate it), I can slow the objects down though.
I'll continue play-testing and gathering feedback to determine what the best course for adjusting the game is.
Thank you for playing and commenting!
Here is the finished v1 with music and sounds.
I don't understand what a wrapping package is, can you clarify what you meant?coffee wrote:Very nice. Fun game engine but terrible wrapping package. That name, really? This game deserves better.
Edited: Maybe too hard at beginning. Should have less elements at start...
The name is long and terrible on purpose, a spoof on Final Fantasy 14 (fabula nova crystalis). The name was not important to me since it's a project meant to help me learn how to program.
Current difficulty scaling and mechanics:
the orange bar is always random
the purple orbs enter the screen at your mouse's current vertical height, so you can manipulate them this way
all objects move across the screen faster the longer you survive
the purple orbs have steeper waves the longer you survive
I haven't yet set things up to be able to add or subtract objects mid-play (I plan to, if anyone can look at the code and give advice I would appreciate it), I can slow the objects down though.
I'll continue play-testing and gathering feedback to determine what the best course for adjusting the game is.
Thank you for playing and commenting!
Here is the finished v1 with music and sounds.
Projects: 1) shape story xiv: fabula nova questalis [mouse-avoid game]
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Well, there's isnt' much to explain because is exactly what the word means if you google it lol..aliceandsven wrote:Thanks for the feedback!
I don't understand what a wrapping package is, can you clarify what you meant?coffee wrote:Very nice. Fun game engine but terrible wrapping package. That name, really? This game deserves better.
Edited: Maybe too hard at beginning. Should have less elements at start...
You have a superb game engine with self-personality but you wrap the concept of the game with non-related "silly" (sorry) name, tributes and other game/authors references. So what I'm saying stop hiding your game behind "blue orbs" and other stuff and give it a proper personality and marketing to your game. By other words give it another "wrapping package".
- aliceandsven
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Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Ok I see. These last few days I've been so used to expecting certain words to be related to programming. Haha!
I have a long way to go before I'm comfortable enough as a programmer to release a game under serious pretenses. There are refinements I still need to make underneath the "wrapping" and improvements I need to make personally as a programmer.
Thank you for your feedback
I have a long way to go before I'm comfortable enough as a programmer to release a game under serious pretenses. There are refinements I still need to make underneath the "wrapping" and improvements I need to make personally as a programmer.
Thank you for your feedback
Projects: 1) shape story xiv: fabula nova questalis [mouse-avoid game]
- baconhawka7x
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Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
I usually don't like games that are based around your mouse, and it's movement. But I actually enjoy this one:)
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