Zipperippers Showcase

Show off your games, demos and other (playable) creations.
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zipperipper
Prole
Posts: 45
Joined: Thu Jan 14, 2010 7:59 pm
Location: UK

Re: Zipperippers Showcase

Post by zipperipper »

Here you go cattail, some of my past projects.
there's all of the demos from this thread, and some other demos too.
I should hope you know how to run the games in their folder form(dragging them onto your love.exe).

http://www.mediafire.com/?eujz2k6qzgbv6e6
Error 404, consciousness not found.
Santos
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Posts: 384
Joined: Sat Oct 22, 2011 7:37 am

Re: Zipperippers Showcase

Post by Santos »

Thanks for reuploading these, they're really cool! :awesome:
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cattail
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Joined: Mon Feb 13, 2012 4:11 pm

Re: Zipperippers Showcase

Post by cattail »

Thanks zipperipper for reupload demos. :ultrahappy:

I have someissue maybe about gov-firewall to get sites like dropbox , youtube ...
Unfortunately , I can't get http://www.mediafire.com , is the demos too big to fit love2d.org?
or github is good to me ...

Thank U anyway.
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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Zipperippers Showcase

Post by Nixola »

It's not too big...
Attachments
Loves 0.7._ .zip
Here it is
(138.2 KiB) Downloaded 271 times
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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cattail
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Re: Zipperippers Showcase

Post by cattail »

Nixola :
It's not too big...
Much appreciateed. yesterday I try polipo &tor no suceess...
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cattail
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Re: Zipperippers Showcase

Post by cattail »

I try to make these demos for LÖVE0.8 , basicly modify conf.lua , and in main.lua add "escape" key to quit()
Attachments
Animator.love
Colored animator , for LÖVE0.8
(1.83 KiB) Downloaded 286 times
3DGame_RedCyan.love
, for LÖVE0.8
(5.47 KiB) Downloaded 265 times
3DGame.love
, for LÖVE0.8
(5.6 KiB) Downloaded 274 times
Last edited by cattail on Mon Apr 09, 2012 1:59 pm, edited 1 time in total.
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cattail
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Posts: 56
Joined: Mon Feb 13, 2012 4:11 pm

Re: Zipperippers Showcase

Post by cattail »

One post Can only upload <=3 love files?
Attachments
Cutter.love
The most I like it . Bigger window size. , for LÖVE0.8
(42.25 KiB) Downloaded 309 times
Interactive_Bezier_Curve.love
Bigger window size , , for LÖVE0.8
(2.69 KiB) Downloaded 279 times
CrossEye_May_Hurt_Eyes.love
, for LÖVE0.8
(4.28 KiB) Downloaded 280 times
Last edited by cattail on Mon Apr 09, 2012 2:00 pm, edited 1 time in total.
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cattail
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Re: Zipperippers Showcase

Post by cattail »

And these Zipperippers demos is great.
Some demos is very slowly in my PC, so temply not covert them to LOVE 0.8.
Attachments
particles_2.love
, for LÖVE0.8
(3.97 KiB) Downloaded 282 times
Luminocity.love
, for LÖVE0.8
(2.16 KiB) Downloaded 293 times
Last edited by cattail on Mon Apr 09, 2012 2:01 pm, edited 2 times in total.
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cattail
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Joined: Mon Feb 13, 2012 4:11 pm

Re: Zipperippers Showcase

Post by cattail »

When I try to do with ballfall.love, I like it very much. But a bug stop me, It says "Incorrect number of parameters".
in function newCircleShape . But when I check wiki, it's seem right?
Is physics API changed in LOVE 0.8 and wiki haven't mention it? Or I miss something here or there?

Code: Select all

  Synopsis
 shape = love.physics.newCircleShape( body, x, y, radius )

Code: Select all

  -- ballrad=5
  shapes.ball = love.physics.newCircleShape(bodies.ball, 0, 0, ballrad )     -- main.lua line 15
edit: forget upload ballfall.love for LOVE 0.7 .
Attachments
ballfall.love
, for LÖVE0.7
(3.38 KiB) Downloaded 261 times
Last edited by cattail on Mon Apr 09, 2012 2:01 pm, edited 1 time in total.
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cattail
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Re: Zipperippers Showcase

Post by cattail »

And I found this useful:
viewtopic.php?f=4&t=8663
" love.physics in 0.8.0 (and its API documentation)"

For now I have convert ballfall.love to LOVE0.8, and don't know how many mistakes | bugs in it.
The importent part that I guess is about destroy :
In 0.7 is:

Code: Select all

  bodies[shapenum]:destroy( )

  bodies[shapenum] = nil

  shapes[shapenum]:destroy( )

  shapes[shapenum] = nil

  table.remove(floorlines, lines_to_remove[i])
And when destroy shapes in 0.8, It says:

Code: Select all

 
attempt to call method 'destroy' (a nil value)
I have no idea about correct code, I cheat this to just play (also adjust line order )

Code: Select all

 fixtures[shapenum]:destroy( )      -- for 0.8

 fixtures[shapenum] = nil               -- for 0.8

--shapes[shapenum]:destroy( )     -- in 0.7 this line is right

 shapes[shapenum] = nil
 bodies[shapenum]:destroy( )

 bodies[shapenum] = nil

 table.remove(floorlines, lines_to_remove[i])
Who can tell me what is the right way to destroy this ( shape polygon like short lines) ?
Attachments
ballfall.love
Just for demo, bugs maybe in it when convert it for LOVE 0.8
(4.59 KiB) Downloaded 274 times
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