MouseMania
MouseMania
there's only one short song, the demo is for testing purposes only. i'd like feedback so i can know whether to increase the threshold for required mouse movement to get the arrows, or the size of the window you can hit them in.
.love
Last edited by Kingdaro on Sat Mar 31, 2012 10:08 pm, edited 2 times in total.
Re: MouseMania
i think it's fine personally. i didn't get them all, but that was probably just my lack of ability. maybe you could have different difficulty modes, with more/less room for error so the player can choose what's best for them.
Re: MouseMania
Going to make an option to change the size of the timing window.
Re: MouseMania
Nice job coding something like this. It's impressive that you can properly detect something so ambiguous. I think the arrows are coming in a little bit early though.
Re: MouseMania
playing rhythm games for so long, it makes sense for me to know how they work, haha.Tesselode wrote:Nice job coding something like this. It's impressive that you can properly detect something so ambiguous. I think the arrows are coming in a little bit early though.
and the sync is just something that I can and will never get 100% perfect because of how löve plays sounds, because here the notes come in late
a universal offset may or may not fix this, however.
Re: MouseMania
Make this 100% better by adding a scoring system, it needs it!!!
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: MouseMania
a scoring system is one of my lowest priorities right now, i'll probably put one in after I've implemented a song editor.Lafolie wrote:Make this 100% better by adding a scoring system, it needs it!!!
updated, added an options menu on the song select screen.
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