Browser Plugin
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Re: Browser Plugin
I will not spend a single second on this EVER, unless I were given <carl>billions upon billions</sagan>.
Re: Browser Plugin
Okay, so I can expect my browser to run Linux in 3... 2... 1...qubodup wrote:Who would ever do LOVE for other things than joy? (EDIT: Oh, right. I guess people do it also for money.)
I think I got this link on #freegamer. Basically: Quake. In your browser. Without rewriting. Also: Lua.
Might be 10 years before this becomes significant though.
PS/EDIT2: Would you do it for money, rude? Would you?
Rude: I'll give you $5.00 and a pack of Marlboro reds.
We don't borrow, we don't read, we don't rent, we don't lease, we take the minds!
Re: Browser Plugin
Flash crappiness, what? You mean the concept of being able to play games inside a web browser? I honestly don't see the crappiness of that, nor do I see how the only people who want it are lazy.bartbes wrote:I don't see the big advantage, all it could bring is Flash crappiness. I think all it can do is make LÖVE worse, because people are lazy and still want to hold on to their Flash ways, or possibly something that is even worse.
Basically: I don't think LÖVE is ready yet (and that's not something bad).
Also, Native Client looks hella interesting. :
And I don't expect you to make this, rude; you've made your priorities clear many times before. I was just wondering if I could possibly do it...
Re: Browser Plugin
Even if you don't port Love itself, something that allows the creation of games with Lua in a browser would be... well that'd just be neat.Skofo wrote:And I don't expect you to make this, rude; you've made your priorities clear many times before. I was just wondering if I could possibly do it...
We don't borrow, we don't read, we don't rent, we don't lease, we take the minds!
Re: Browser Plugin
what might be more interesting is to get love packaged in a embedded / tiny linux distro that lets say, runs a keosk at the mall
not really for games, but as a pushbutton menu, information booth application
Its really not that hard for end users to make a graphical menu system in love, just draw it out in paint, blit in position, and define collision zones for buttons, maybe add in a video codec and you have a base for a marketable product
not really for games, but as a pushbutton menu, information booth application
Its really not that hard for end users to make a graphical menu system in love, just draw it out in paint, blit in position, and define collision zones for buttons, maybe add in a video codec and you have a base for a marketable product
Re: Browser Plugin
lol you could probably port Love pretty easily to do all these things.
For Web Browser that would not be much of a difference. Web Browsers wouldnt be as hard as everyone draws. If you wanted to do something really simple you could just use ActiveX for IE browser.
For firefox write a plugin. InstantAction.com already uses that but there using torque and torque has its own plugins lol.
It just shows that it is possiable just have to apply the work.
But most people will love it if there games or programs and be moved over to different platforms with ease.
For Web Browser that would not be much of a difference. Web Browsers wouldnt be as hard as everyone draws. If you wanted to do something really simple you could just use ActiveX for IE browser.
For firefox write a plugin. InstantAction.com already uses that but there using torque and torque has its own plugins lol.
It just shows that it is possiable just have to apply the work.
But most people will love it if there games or programs and be moved over to different platforms with ease.
Re: Browser Plugin
i didnt intend to push the issue further (sorry)
my round a bout point was rude and team could find a niche market for commercial use of love, and if they got 6 dumptruck loads of money then we could rehash the discussion
my round a bout point was rude and team could find a niche market for commercial use of love, and if they got 6 dumptruck loads of money then we could rehash the discussion
- qubodup
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flua. Age: ~ 9 monthsXcmd wrote: Even if you don't port Love itself, something that allows the creation of games with Lua in a browser would be... well that'd just be neat.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Browser Plugin
my english is not good btw:
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meybe better and simple is if any guy use small protocol extesion:
like on this portal - http://www.wowstatus.net/serverlist.php - hyperlink "Connect" from servers table "look adress link" is like "wow://example.com"
User if will play then must "one time download and install LOVE engine" and click link to play.
to this we must:
add to LOVE function to catch url to file.love and download from adres like "love://example.com/game.love" and run with LOVE.
i think, this is not hard idea to make.
=====================================================================================================
meybe better and simple is if any guy use small protocol extesion:
like on this portal - http://www.wowstatus.net/serverlist.php - hyperlink "Connect" from servers table "look adress link" is like "wow://example.com"
User if will play then must "one time download and install LOVE engine" and click link to play.
to this we must:
add to LOVE function to catch url to file.love and download from adres like "love://example.com/game.love" and run with LOVE.
i think, this is not hard idea to make.
Re: Browser Plugin
that is a good idea. also something like java webstart for installing löve should be nice.
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