For those who loved the classic Sonic games on Genesis, this series of articles try to explain the physics engine used from Sonic 1 to Sonic & Knuckles: http://info.sonicretro.org/Category:Sonic_Physics_Guide
Sonic's physics have always been The Platformer Physics for me. They just felt so natural, and things like the loops were really cuttin' edge stuff back on those days. Yuji Naka's work was just brilliant! I've been trying to replicate them in my platformer project (although they won't be exactly the same as it is not based on speed as Sonic games were), and recently I was stuck on diagonal ground, but again, reading this guide solved a lot of my problems: http://info.sonicretro.org/SPG:Solid_Tiles
I hope you like it
[Articles] Sonic physics guide
- kikito
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Re: [Articles] Sonic physics guide
You will probably want to give a look at the Free Game Resources wiki page. Sonic's article has been listed there for some time now, under the "Physics/Movement" section, along with other similar articles.
When I write def I mean function.
Re: [Articles] Sonic physics guide
D'oh! Thanks for the heads up.
Mods, you can delete the thread if you want
Mods, you can delete the thread if you want
Re: [Articles] Sonic physics guide
No keep it here I want to come back to this thread when I have some time to read it xD
- Jasoco
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Re: [Articles] Sonic physics guide
For me it's always been Mario, but I found those articles fascinating when I read them a while ago. A lot of that information will be useful for pretty much any platformer.molul wrote:For those who loved the classic Sonic games on Genesis, this series of articles try to explain the physics engine used from Sonic 1 to Sonic & Knuckles: http://info.sonicretro.org/Category:Sonic_Physics_Guide
Sonic's physics have always been The Platformer Physics for me. They just felt so natural, and things like the loops were really cuttin' edge stuff back on those days. Yuji Naka's work was just brilliant! I've been trying to replicate them in my platformer project (although they won't be exactly the same as it is not based on speed as Sonic games were), and recently I was stuck on diagonal ground, but again, reading this guide solved a lot of my problems: http://info.sonicretro.org/SPG:Solid_Tiles
I hope you like it
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