Pop (v2) (simple mouse game)

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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Nixola wrote:You're creating a font using the file 'fonts/8but.ttf', which is called '8bit.TTF'.

And I get an error at line 33, 'attempt to call method setColor (a nil value)' with LOVE 0.8.0
On what line is the font thing? I searched through all the files and it didn't find 8but anywhere, And i'm pretty sure i only define the fonts in one place, and it's all "8bit" there.

And this was written in 0.7.2, The setColor for particles was changed in 0.8.0. I updated the original post, There's now a version that should be compatible with 0.8.0.

Edit: Oh wait, 8but was a spelling mistake wasn't it? You meant the extension..(right?)
Last edited by veethree on Fri Mar 09, 2012 8:33 pm, edited 1 time in total.
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

coffee wrote:wtf? (after renaming font)

why when I click outside a ball first time balls gone?
EDITED. Bomb???? what's that? Maybe you want it make more "bomb". Make screen flash. That way seems a bug :D
Yeah making something happen when the "bomb" is used is in the to-do list.
coffee
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Re: Pop (v2) (simple mouse game)

Post by coffee »

veethree wrote:
Nixola wrote:You're creating a font using the file 'fonts/8but.ttf', which is called '8bit.TTF'.

And I get an error at line 33, 'attempt to call method setColor (a nil value)' with LOVE 0.8.0
On what line is the font thing? I searched through all the files and it didn't find 8but anywhere, And i'm pretty sure i only define the fonts in one place, and it's all "8bit" there.

And this was written in 0.7.2, The setColor for particles was changed in 0.8.0. I updated the original post, There's now a version that should be compatible with 0.8.0.
8bit.ttf in lua file. 8bit.TTF real name.
No color error here.
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

coffee wrote:
veethree wrote:
Nixola wrote:You're creating a font using the file 'fonts/8but.ttf', which is called '8bit.TTF'.

And I get an error at line 33, 'attempt to call method setColor (a nil value)' with LOVE 0.8.0
On what line is the font thing? I searched through all the files and it didn't find 8but anywhere, And i'm pretty sure i only define the fonts in one place, and it's all "8bit" there.

And this was written in 0.7.2, The setColor for particles was changed in 0.8.0. I updated the original post, There's now a version that should be compatible with 0.8.0.
8bit.ttf in lua file. 8bit.TTF real name.
No color error here.
The color error occurs in 0.8.0, I added a 0.8.0 compatible version in the original post.

They changed particlesystem:setColor to particlesystem:setColors.
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Nixola
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Re: Pop (v2) (simple mouse game)

Post by Nixola »

Making a typo while correcting a (kind of) typo is embarassing. :oops:
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Nixola wrote:Making a typo while correcting a (kind of) typo is embarassing. :oops:
Haha. Is my (kind of) typo even important? I didn't seem to have any problems with the fonts before fixing that..
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Nixola
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Re: Pop (v2) (simple mouse game)

Post by Nixola »

I couldn't run Pop before renaming the font, on Windows XP
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Nixola wrote:I couldn't run Pop before renaming the font, on Windows XP
Oh i see.
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Codex
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Re: Pop (v2) (simple mouse game)

Post by Codex »

I finished with a final score of 311. Anyway, I wanted to add a suggestion for the background. Instead of switching the background image color directly from red to blue, have it blend or shade to that color instead so it looks more smoother.

^^
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veethree
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Re: Pop (v2) (simple mouse game)

Post by veethree »

Codex wrote:I finished with a final score of 311. Anyway, I wanted to add a suggestion for the background. Instead of switching the background image color directly from red to blue, have it blend or shade to that color instead so it looks more smoother.

^^
That was actually one of the things i wanted to do at the time i made this, But i didn't know how. I'm pretty sure i know how to achieve that now so i might actually update this! Thanks for the suggestion.
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