It's just a placeholder animation, reusing a couple of the main animation sprites. I have to talk with the artist to see when will he be able to deliver the new animations, tiles and backgrounds, but he's in USA for business until next week. He's very busy for the moment, so I can only program the game logic with what I have. It's likely I'll have to put white rectangles as enemies for a long time (lol).coffee wrote:I noticed carefully first phase of spin animation. Do you intend to show spiral as rotating around? If so for me "don't work". He looks that he is turning from left-right-left-right without never turn around. You should put between frames some images where his eyes aren't visible (as he was turned to other side).
My project: Spiral Adventure
Re: My project: Spiral Adventure
Re: My project: Spiral Adventure
Wow, you have an artist working for you! That is very "pro" and classy! Ah, nothing like a lot of white rectangles to make him fell he is overdue and late.molul wrote:It's just a placeholder animation, reusing a couple of the main animation sprites. I have to talk with the artist to see when will he be able to deliver the new animations, tiles and backgrounds, but he's in USA for business until next week. He's very busy for the moment, so I can only program the game logic with what I have. It's likely I'll have to put white rectangles as enemies for a long time (lol).coffee wrote:I noticed carefully first phase of spin animation. Do you intend to show spiral as rotating around? If so for me "don't work". He looks that he is turning from left-right-left-right without never turn around. You should put between frames some images where his eyes aren't visible (as he was turned to other side).
Re: My project: Spiral Adventure
Hahahah. Well, I can't say he's working for me until I see some work done!
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