Pretty neat. Kudos! I feel that the text should be a different color than the pixels. Makes it hard to read.
You can check out some of the other more mature cellular automata if your'e interested. There's algorithms to help the simulation go faster (I don't know their names off the top of my head), as well as different kinds of automata rules, and ones that involve color as another dimension.
If you haven't before, check out Stephen Wolfram's "A new kind of science", and he has different kinds of automata in there.
LoveLife
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Re: LoveLife
Thank you!iamwilhelm wrote:Pretty neat. Kudos!
You're right. If I get to it, it'll be fixed in the next version.iamwilhelm wrote: I feel that the text should be a different color than the pixels. Makes it hard to read.
I am interested. In fact, I have been interested for over two and a half year. And I do know some variations. Even invented some simple ones myselfiamwilhelm wrote:You can check out some of the other more mature cellular automata if your'e interested. (...) as well as different kinds of automata rules, and ones that involve color as another dimension.
You mean Hashlife? Because it sounds rather hard to implement, as opposed to the rather naive simple approach from the Lua examples.iamwilhelm wrote:There's algorithms to help the simulation go faster (I don't know their names off the top of my head)
I haven't, so thanks for telling me .iamwilhelm wrote:If you haven't before, check out Stephen Wolfram's "A new kind of science", and he has different kinds of automata in there.
Help us help you: attach a .love.
Re: LoveLife
The standard Lua VM is incredibly slow for this sort of thingRobin wrote:in the Lua examples folder, there is an implementation for Conway's Game of Life
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