Thank you for the link and the offer. For the roguelike I already have another plans and other style of menu but I'm tempted to use it in my next yet undefined action project. Now that I checked it closely and in detail, your menu is so... so... so... "arrow in the knee"?josefnpat wrote: Things are going pretty well, actually We're slowly changing the placeholders and such, and it's starting to get nicer and nicer.
If you like the menu, you're free to use it and modify: https://github.com/josefnpat/lovemenu
I put it under the same license as love2d. I'm very happy that SiENcE was able to get such a great result out of it
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
- josefnpat
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Re: What's everyone working on? (tigsource inspired)
I am embarrassed to say, I did take consider elements from Skyrim/Fallout3 when making this, but I also considered how to make it better. One thing you will notice is that the text doesn't scroll like skyrim doescoffee wrote:Thank you for the link and the offer. For the roguelike I already have another plans and other style of menu but I'm tempted to use it in my next yet undefined action project. Now that I checked it closely and in detail, your menu is so... so... so... "arrow in the knee"?josefnpat wrote: Things are going pretty well, actually We're slowly changing the placeholders and such, and it's starting to get nicer and nicer.
If you like the menu, you're free to use it and modify: https://github.com/josefnpat/lovemenu
I put it under the same license as love2d. I'm very happy that SiENcE was able to get such a great result out of it
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
- legendman3
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Re: What's everyone working on? (tigsource inspired)
Yes i have joined them.coffee wrote:(or 3 if legendman3 enters the boat)
Re: What's everyone working on? (tigsource inspired)
snake is pretty dope. saw the video on youtube!
Re: What's everyone working on? (tigsource inspired)
Don't you have a thread to post snayke news slime? Looks very nice indeed but the video is the only thing "playable" for me
PS I love very much the live high-score ranking feature
Re: What's everyone working on? (tigsource inspired)
I'm working on a small multiplayer space game. I currently have some of the login and such working, which involved getting MySQL access and a working WHIRLPOOL hash... fun times. I'll probably get a working demo up some time this coming week.
- trubblegum
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Re: What's everyone working on? (tigsource inspired)
I'm working with my brothers on a sort of squad-based mini-MMO, set in space. Unfortunately that's all the detail I can give you regarding the game.
The server runs in LÖVE (shock! horror! dismay!) so you can run your own world for friends to play on.
Almost everything I'm doing seems to have requirements that existing libraries don't quite cover, so here's the first of probably several stand-alone libraries I'm writing :
a stateful gui, or how to press a button in 48 hours or less
moved to viewtopic.php?f=5&t=8351
The server runs in LÖVE (shock! horror! dismay!) so you can run your own world for friends to play on.
Almost everything I'm doing seems to have requirements that existing libraries don't quite cover, so here's the first of probably several stand-alone libraries I'm writing :
a stateful gui, or how to press a button in 48 hours or less
moved to viewtopic.php?f=5&t=8351
Last edited by trubblegum on Wed Mar 07, 2012 11:40 am, edited 1 time in total.
Re: What's everyone working on? (tigsource inspired)
No .love? You want us to copy/paste/save a lot ah?trubblegum wrote:I'm working with my brothers on a sort of squad-based mini-MMO, set in space. Unfortunately that's all the detail I can give you regarding the game.
The server runs in LÖVE (shock! horror! dismay!) so you can run your own world for friends to play on.
Almost everything I'm doing seems to have requirements that existing libraries don't quite cover, so here's the first of probably several stand-alone libraries I'm writing :
a stateful gui, or how to press a button in 48 hours or less
Seem's working well. Seems simple. Seems good. That's nice although I didn't real deep tested or customized it. Why don't have his own thread? Is a bit "lost" here.
EDITED: I feel more natural that in scrollbox the down button be aligned with last option.
Last edited by coffee on Wed Mar 07, 2012 11:43 am, edited 1 time in total.
- trubblegum
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Re: What's everyone working on? (tigsource inspired)
Done.
Thanks for your comment.
When I consider it complete (for now it's still missing a formatted text display element) i will post a .love
Edit : there is now a .love in the lib's main thread, linked above
Thanks for your comment.
When I consider it complete (for now it's still missing a formatted text display element) i will post a .love
Edit : there is now a .love in the lib's main thread, linked above
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