Where
http://reflex.so/build/love
What
Following up on our change of brand for the Affinity Play project after our bootstrap phase, the web based builder that previously sat at http://play.affinity.so/build now has a new home. With this change, comes a revamped build process and a number of new features. This tool allows you to upload a .love and build a number of cross-platform builds and distribute them free of charge without worrying about infrastructure headaches or bandwidth costs.
This service is offered free of charge and will remain so indefinitely, it is part of the free suite of tools that Reflex offers for game developers.
How To Use
It's fairly self-explanatory. Select your .love file, select your version (0.7.2 or 0.8.0), your target platforms and if building for Mac, enter a bundle ID (com.mycompany.mygame).
Features
CDN backed distribution.
Cross-platform builds (Linux, Mac, Windows).
Multi-version support.
Changelog
N/A
Roadmap
12/02/2012: Debian/Ubuntu support (both .deb and repo based), download reports.
13/02/2012: Versioning and invalidation of hosted files.
14/02/2012: Custom icon support.
15/02/2012: Linux (RPM) support, custom LÖVE distribution support.
Known Issues
001: Whitespace or special characters in the .love file name cause the build process to fail.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.
LÖVE automated building and distribution for all platforms.
- nevon
- Commander of the Circuloids
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Re: LÖVE automated building and distribution for all platfor
That's awesome! I don't know if you've seen it, but we were working on a project like this a while back. It never got past the mockup phase, IIRC, but those were some nice mockups!
EDIT: By the way, you should add a tooltip or a placeholder text to the "bundle ID" field. I had no idea what I was supposed to write in there, before I read about it in the other thread.
EDIT: By the way, you should add a tooltip or a placeholder text to the "bundle ID" field. I had no idea what I was supposed to write in there, before I read about it in the other thread.
Re: LÖVE automated building and distribution for all platfor
I remember seeing it previously, they were indeed some pretty mockups. This was just meant to be simple and easy to use .nevon wrote:That's awesome! I don't know if you've seen it, but we were working on a project like this a while back. It never got past the mockup phase, IIRC, but those were some nice mockups!
EDIT: By the way, you should add a tooltip or a placeholder text to the "bundle ID" field. I had no idea what I was supposed to write in there, before I read about it in the other thread.
I've referenced the bundle ID in the how to use segment above, but I'll put some sort of descriptor on the site as well.
Lead Developer - Reflex, a distributed online game platform.
Re: LÖVE automated building and distribution for all platfor
New issue.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.
002: Building for Ubuntu currently fails horribly, this is being looked at currently.
Lead Developer - Reflex, a distributed online game platform.
Re: LÖVE automated building and distribution for all platfor
If you could provide an *.apk for android some day, that would be great!Affi wrote:Cross-platform builds (Linux, Mac, Windows).
BTW, the page from your footer says "{failed.authentication}" - is it a bug, or the page is not that public?
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: LÖVE automated building and distribution for all platfor
It's not public .miko wrote:If you could provide an *.apk for android some day, that would be great!Affi wrote:Cross-platform builds (Linux, Mac, Windows).
BTW, the page from your footer says "{failed.authentication}" - is it a bug, or the page is not that public?
Lead Developer - Reflex, a distributed online game platform.
Re: LÖVE automated building and distribution for all platfor
I see. So maybe you should remove the link from your footer until it become public?Affi wrote:It's not public .miko wrote:BTW, the page from your footer says "{failed.authentication}" - is it a bug, or the page is not that public?
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: LÖVE automated building and distribution for all platfor
Or maybe you could not click it?miko wrote: I see. So maybe you should remove the link from your footer until it become public?
Re: LÖVE automated building and distribution for all platfor
Sure. I just assumed that if you "publish" something you want others to look at this, so either this was published by mistake, or the access to the page was restricted since the link was added to the footer. So I wanted to make sure this is what OP expects.thelinx wrote:Or maybe you could not click it?miko wrote: I see. So maybe you should remove the link from your footer until it become public?
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: LÖVE automated building and distribution for all platfor
It is what is expected, we don't want you seeing certain pages yet - you're not authenticated, it throws an error. Working as intended.miko wrote:Sure. I just assumed that if you "publish" something you want others to look at this, so either this was published by mistake, or the access to the page was restricted since the link was added to the footer. So I wanted to make sure this is what OP expects.thelinx wrote:Or maybe you could not click it?miko wrote: I see. So maybe you should remove the link from your footer until it become public?
Lead Developer - Reflex, a distributed online game platform.
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