I'm currently working on this love2d game called "C.M.Y.K" . I'm testing joypad support and 2-8 players support. Later i want to add more than one multiplayer mode.
more infos in my blog
I also work with a friend on an Offline-Multiplayer-Dungeon Master-Engine (wow what a word) in Love2D. At the current state players can walk through the dungeon, each player on his own. We don't really know what we wanna do, but something like 2D Elite+DungeonMaster .
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
How do you draw the dungeon?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: What's everyone working on? (tigsource inspired)
Hi Nixola,
What you mean by how? The technique?
Currently it's not 3d. I use the old Dungeon Master technique because Love is 2D. I'm experimenting with Love 0.8.0 and shaders to use 3d projection for textures.
Here is a good talk about doing it the old way: http://www.wayofthepixel.net/pixelation ... topic=6685
What you mean by how? The technique?
Currently it's not 3d. I use the old Dungeon Master technique because Love is 2D. I'm experimenting with Love 0.8.0 and shaders to use 3d projection for textures.
Here is a good talk about doing it the old way: http://www.wayofthepixel.net/pixelation ... topic=6685
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Re: What's everyone working on? (tigsource inspired)
Calkiot and I are currently working on a game of some sorts. We have a partial GDD, and we're slowly adding stuff slowly. legendman3 says he's interested in helping too.
We're using lovemenu, yalt, anal, atl. Cool stuff.
edit: derp, source code is here:
https://bitbucket.org/josefnpat/denom
We're using lovemenu, yalt, anal, atl. Cool stuff.
edit: derp, source code is here:
https://bitbucket.org/josefnpat/denom
Last edited by josefnpat on Fri Feb 10, 2012 12:18 am, edited 1 time in total.
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<bartbes> git push
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Re: What's everyone working on? (tigsource inspired)
Mesa helpa ah youa. (Jar Jar Binks anyone?)
Re: What's everyone working on? (tigsource inspired)
I love the WILDLY different art styles between those two shots.
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Re: What's everyone working on? (tigsource inspired)
Working on a rouge-like. Love2D makes things so fast!
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Re: What's everyone working on? (tigsource inspired)
That's some kickass pixel art graphics.
Re: What's everyone working on? (tigsource inspired)
I also doing a roguelike. Yours seems very neat. Good work on it.danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat)
SiENcE beautiful menu.
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Re: What's everyone working on? (tigsource inspired)
Things are going pretty well, actually We're slowly changing the placeholders and such, and it's starting to get nicer and nicer.coffee wrote:I also doing a roguelike. Yours seems very neat. Good work on it.danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat)
SiENcE beautiful menu.
If you like the menu, you're free to use it and modify: https://github.com/josefnpat/lovemenu
I put it under the same license as love2d. I'm very happy that SiENcE was able to get such a great result out of it
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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