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Started as a Global Gamejam 2012 project, but not quite finished at the time. Later we updated it with features we wanted to implement. Now its at least playable, so we wanted to share the game with you.
Controls: A, S, K (move), J (magic) E, R (change magic)
Alternative controls: arrow keys, spacebar, also gamepad should work too.
f10 for some debug info
Features: 6 levels + hidden level (where you can finish the game), TMX maps (editable with tiled), physics, bots, fun
LOVE version:: 0.7.2
In future we're planning to add some more sounds. I'll note here if anything's changed.
Comments are welcome! (and yes, code is ugly. what to say - gamejam )
Semiou
Semiou
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Re: Semiou
Hello, your project already got listed in forum some days ago.
viewtopic.php?f=5&t=7783
Congratulations for the LOVE project and entry in GameJam. I remember that things were then a bit green with no title screen or indication of game objective. Have a nice development of the game and please keep us aware of updates. I quickly checked now again and game is yes more playable and enjoyable now
viewtopic.php?f=5&t=7783
Congratulations for the LOVE project and entry in GameJam. I remember that things were then a bit green with no title screen or indication of game objective. Have a nice development of the game and please keep us aware of updates. I quickly checked now again and game is yes more playable and enjoyable now
- tentus
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Re: Semiou
Big thing that I didn't like: the player collision detection doesn't match up very well to the sprite. I feel like if I headbutt a health item, I should get it.
Kurosuke needs beta testers
Re: Semiou
Thanks a lot for checking our game. I saw it listed later on, thanks for that toocoffee wrote:Hello, your project already got listed in forum some days ago.
viewtopic.php?f=5&t=7783
Congratulations for the LOVE project and entry in GameJam. I remember that things were then a bit green with no title screen or indication of game objective. Have a nice development of the game and please keep us aware of updates. I quickly checked now again and game is yes more playable and enjoyable now
no he isn't : it's simply "puc"mickeyjm wrote:i swear he swears when injured...
Maybe he takes cheese with his hands, not the headtentus wrote:Big thing that I didn't like: the player collision detection doesn't match up very well to the sprite. I feel like if I headbutt a health item, I should get it.
Thanks for the comments, we developers really appreciate that.
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