The issue is... the ball just sits there in the air and isn't affected by gravity. I've set gravity to be the standard constant of 9.8, but changing that to be higher didn't make any difference. The entire program is listed below - any help is appreciated. There may be some quirks of Love/Box2D that I'm missing.
Thanks in advance
Code: Select all
function love.load ()
world = love.physics.newWorld (0, 0, 650, 650)
world:setGravity (0, 9.8)
world:setMeter (1)
objects = {}
objects.ground = {}
objects.ground.body = love.physics.newBody (world, 650/2, 625, 0, 0)
objects.ground.shape = love.physics.newRectangleShape (objects.ground.body, 0, 0, 650, 50, 0)
objects.ball = {}
objects.ball.body = love.physics.newBody (world, 650/2, 650/2, 10, 0)
objects.ball.shape = love.physics.newCircleShape (objects.ball.body, 0, 0, 2)
love.graphics.setBackgroundColor (104, 136, 248)
love.graphics.setMode (650, 650, false, true, 0)
end
function love.update (dt)
world:update (dt)
end
function love.draw ()
love.graphics.setColor (72, 160, 14)
love.graphics.polygon ("fill", objects.ground.shape:getPoints ())
love.graphics.setColor (193, 47, 14)
love.graphics.circle ("fill", objects.ball.body:getX (), objects.ball.body:getY (), objects.ball.shape:getRadius (), 10)
end