Hey. So i decided to try to make a platformer, and after thinking about it for a while i realized that i'll run into a few problems while making this..Here's the first one: Levels.
The problem is, I have no idea how to go about making the levels. I mean i have some ideas, but none of them are good. I did have one idea which i think could work, But i'm not sure how to execute it. I'd need some way of saving/loading tables to/from files.
I included what i have so far below , But there's basically nothing there yet..just a function that adds a platform at a random position (just a test)
EDIT: I came up with a way to do this that works pretty well. But i'm still open to suggestions..there could be a better way than mine. haha.
Platformer Levels
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Re: Platformer Levels
You need to start digging this forum. Almost everything is already answered around.veethree wrote: The problem is, I have no idea how to go about making the levels. I mean i have some ideas, but none of them are good. I did have one idea which i think could work, But i'm not sure how to execute it. I'd need some way of saving/loading tables to/from files.
Here is a very recent topic that could help.
viewtopic.php?f=4&t=7884. If you follow my response on that thread you get a way of loading/saving maps (tables).
Also you don't seem to have something to even think load/save anything. Work first in do some jumping/plataform engine.
EDITED If you don't present your ideas even that bad, lovers can't help you much...
Re: Platformer Levels
Saving tables to strings (commonly known as serialization) is actually kind of easy in Lua:
This function creates legal Lua code that you can run at any time using loadstring().
Code: Select all
function serialize(val, name, skipnewlines, depth)
depth = depth or 0
local tmp = string.rep(" ", depth)
if name then tmp = tmp .. name .. " = " end
if type(val) == "table" then
tmp = tmp .. "{" .. (not skipnewlines and "\n" or "")
for k, v in pairs(val) do
tmp = tmp .. serialize(v, k, skipnewlines, depth + 1) .. "," .. (not skipnewlines and "\n" or "")
end
tmp = tmp .. string.rep(" ", depth) .. "}"
elseif type(val) == "number" then
tmp = tmp .. tostring(val)
elseif type(val) == "string" then
tmp = tmp .. string.format("%q", val)
elseif type(val) == "boolean" then
tmp = tmp .. tostring(val)
elseif type(val) == "function" then
tmp = tmp .. "loadstring(" .. serialize(string.dump(val)) .. ")"
else
tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\""
end
return tmp
end
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