usually you don't, but yes you don't need this in generaltentus wrote:In Lua, you don't have to say == true
i've tried ternary logic once or twice with events being called on objects, where you do want to make that distinction sometimes:
- e == true: event ran successfully
- e == false: event exists, but didn't run successfully
- e == nil: event doesn't exist
could also be useful for certain types of configuration settings (true: enable; false: disable; nil: use last/default setting)