Ok so I am doing a new project now and i am trying use HadronCollider to check and see if two images are colliding. Now I create two seperate collider rectangles and two seperate images. Now if there is some easy way to parent a colliding rectangle to a image then by all means tell me. Because so far all i have is this:
I have no clue how that is happening so i will attach the .love so you can see it in its pure (non laggy) form.
Im a busy beaver tonight arent I?
Using HadronCollider and images == the big bang
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- legendman3
- Citizen
- Posts: 68
- Joined: Sun Jan 22, 2012 8:29 pm
Using HadronCollider and images == the big bang
- Attachments
-
- game.love
- (60.96 KiB) Downloaded 62 times
- tentus
- Inner party member
- Posts: 1060
- Joined: Sun Oct 31, 2010 7:56 pm
- Location: Appalachia
- Contact:
Re: Using HadronCollider and images == the big bang
I don't even know where to start with this program.
Actually, yes I do... I recommend you make sure your caps are correct. HardonCollider does not equal hardoncollider.
Actually, yes I do... I recommend you make sure your caps are correct. HardonCollider does not equal hardoncollider.
Kurosuke needs beta testers
- legendman3
- Citizen
- Posts: 68
- Joined: Sun Jan 22, 2012 8:29 pm
Re: Using HadronCollider and images == the big bang
That doesnt really do anything.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Using HadronCollider and images == the big bang
Run your .love with the incorrect caps and say that.legendman3 wrote:That doesnt really do anything.
All of your 3142 cakes are colliding with each other. This program is essentially drawing 3142 frames, one for each cake and then stopping. I'm guessing you wanted one cake out at a time. And then on each cake grabbed show the next cake.
Good luck on your reddit game jam submission.
- legendman3
- Citizen
- Posts: 68
- Joined: Sun Jan 22, 2012 8:29 pm
Re: Using HadronCollider and images == the big bang
Haha. Thanks. Now all i need to do is get the collision working.TechnoCat wrote:Run your .love with the incorrect caps and say that.legendman3 wrote:That doesnt really do anything.
All of your 3142 cakes are colliding with each other. This program is essentially drawing 3142 frames, one for each cake and then stopping. I'm guessing you wanted one cake out at a time. And then on each cake grabbed show the next cake.
Good luck on your reddit game jam submission.
Re: Using HadronCollider and images == the big bang
Could barely tell what your game was supposed to do from the video, but if you DO plan on having a crazy amount of objects:
[cough] https://github.com/mkosler/LoveHash [/cough]
[cough] https://github.com/mkosler/LoveHash [/cough]
- tentus
- Inner party member
- Posts: 1060
- Joined: Sun Oct 31, 2010 7:56 pm
- Location: Appalachia
- Contact:
Re: Using HadronCollider and images == the big bang
HardonCollider has spatial hashing built into it. Adding another lib would only break things and slow it down.MarekkPie wrote:Could barely tell what your game was supposed to do from the video, but if you DO plan on having a crazy amount of objects:
[cough] https://github.com/mkosler/LoveHash [/cough]
Last edited by tentus on Tue Jan 31, 2012 6:31 pm, edited 1 time in total.
Kurosuke needs beta testers
- legendman3
- Citizen
- Posts: 68
- Joined: Sun Jan 22, 2012 8:29 pm
Re: Using HadronCollider and images == the big bang
No its not a crazy amount of things at one time. And the video sucks because my computer is slow.
Who is online
Users browsing this forum: Ahrefs [Bot] and 2 guests