GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

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Moe
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GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Post by Moe »

Hi,

we made a Jump'n'Run at GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley. The level repeats endless until the player days. Destroyed platforms are not replaced, but enemies and coins have respawn algoritms behind. We had even time to balance, so the level is still playable when all platforms are gone. :) A local highscore list is implemented, levels are created with Tiled.
Enjoy.
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Ellohir
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Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Post by Ellohir »

Nice and smooth, good work!
coffee
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Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Post by coffee »

Ellohir wrote:Nice and smooth, good work!
I say almost the same. Smooth animation and scrolling using huge sprites. Fast loading. Technically a very good plataform engine.
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TechnoCat
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Re: GGJ 2012: Ouroboros - Adventures of Sir Wayne Finley

Post by TechnoCat »

Heh, when I played your earlier builds, I did a lot of right clicking. =P
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