Info
This is the Global Game Jam submission of my team. We made a small puzzle platformer...best just see for yourself:
Also beware of the PO2.
Download
You can go to the official project page on ggj site, or try the slightly improved version* here:
http://www.fysx.org/files/2012/01/i-hate-myself.love
(* just fixed a small memory-eating issue, and cleaned up some stuff)
GGJ12: I hate myself
GGJ12: I hate myself
Last edited by headchant on Mon Jan 30, 2012 10:56 pm, edited 2 times in total.
Re: GGJ12: I hate myself
OMG! Amazing idea! And with nice gfx/sfx. Congratulations to your team!
- Robin
- The Omniscient
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Re: GGJ12: I hate myself
Amazing! The fourth level keeps killing me.
Help us help you: attach a .love.
Re: GGJ12: I hate myself
headchant wrote:Also beware of the PO2.
Re: GGJ12: I hate myself
I should be affected by PO2, but I can play this game normally (with both love and love-unstable)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- Jasoco
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Re: GGJ12: I hate myself
That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed?
Re: GGJ12: I hate myself
We record the keyboard events and the time.Jasoco wrote:That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed?
Re: GGJ12: I hate myself
I just dared to change it a bit. Additionally to the keyboard events and time we now also store the positions when commands are executed. This helps to make your past move more predictable.headchant wrote:We record the keyboard events and the time.Jasoco wrote:That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed?
Also, the level order should now be more gradual in difficulty. New version just uploaded to:
http://www.fysx.org/files/2012/01/i-hate-myself.love.
@headchant: can you update the link in your first post?
Other than that: this was my first time with LÖVE and wow ... I am deeply impressed! Thanks Devs!
Bird thing: @fysxdotorg Blog thing: fysx.org
Re: GGJ12: I hate myself
I beat it. Very good game.
How did you do the level design?
How did you do the level design?
Re: GGJ12: I hate myself
Thanks!Tesselode wrote:I beat it. Very good game.
How did you do the level design?
We made a level editor relatively early. With it we could easily make new levels and test them quickly. The editor is available when pressing 'e' in the 'select level' screen.
Bird thing: @fysxdotorg Blog thing: fysx.org
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