It does not rotate with the ball but on its own (15 degrees per second I think). I should have made it clearer that it's part of the demonstration.mike wrote:That is funky effect, but the debug text (like the amount of BALLS that have been drawn seems to be subject to the rotation, which I am guessing isn't a part of the point?
CAMERA: scrolling and scaling
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Re: CAMERA: scrolling and scaling
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
Re: CAMERA: scrolling and scaling
Ah, right. I got confused. That demo is so damn trippy
Now posting IN STEREO (where available)
Re: CAMERA: scrolling and scaling
Honestly I emphatically and whole-heartedly vote that Camera be made a standard part of Love. This is probably the most useful library yet.
We don't borrow, we don't read, we don't rent, we don't lease, we take the minds!
Re: CAMERA: scrolling and scaling
I agree, this is brilliant. I was going to start writing my own, but found this and well it does the job great.
Re: CAMERA: scrolling and scaling
nice library, i think i'll use it in my game. BTW, your signature would make much more sense if there was a link to explanation of what LCPL actually is.
Re: CAMERA: scrolling and scaling
This is pretty awesome!
You can cheat by pressing left in the boxclimber... Hold it, do high jumps!
You can cheat by pressing left in the boxclimber... Hold it, do high jumps!
Re: CAMERA: scrolling and scaling
haha, nice find.appleide wrote:This is pretty awesome!
You can cheat by pressing left in the boxclimber... Hold it, do high jumps!
Re: CAMERA: scrolling and scaling
I'm pretty sure line 533 should have a nil instead of a mil.
EDIT: Ooops. That's already fixed. Wasn't used to use a wiki as VCS. My fault.
Code: Select all
function love.mouse.getY()
return camera.present:unpos(nil, camera.love.mouse.getY())
end
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Re: CAMERA: scrolling and scaling
It doesn't make a difference, really. The global variable "mil" probably has not been set, so it evaluates to nil anyway.phoku wrote:I'm pretty sure line 533 should have a nil instead of a mil.
I think it will be a tad slower, but it's probably not noticeable.
Help us help you: attach a .love.
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Re: CAMERA: scrolling and scaling
Thanks for your comments. I have uploaded the latest version to the thread.
The intention was that people would adapt the module to what they believed the community needed, rather than what I believed, and to do so with a wiki-like attitude. qubodup has been editing the information on the wiki, but so far noone but myself has edited the module itself.Wasn't used to use a wiki as VCS.
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
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