State of the attempt to natively port love to android
Re: State of the attempt to natively port love to android
Because of the current license chaos I did not provide a binary package.
Re: State of the attempt to natively port love to android
It will be in the market when we solved our license chaos aka native Android Makefile. Sorry about that, but I do not think that we can persuade everybody to switch to LGPLmiko wrote:Binary package, anyone? Care to share?
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Re: State of the attempt to natively port love to android
Not to start a license war, but in my experience the LGPL (and by extent the GPL) actually seem to cause more problems with distribution.
Re: State of the attempt to natively port love to android
I actually probably agree with you, but I love XKCD, so...
Re: State of the attempt to natively port love to android
This time it is not LGPL's fault but ours. We knew in the first moment that our "let's see if it works and care for details later"-attitude would return like a boomerang and now we both hope that the other one will fix it
Re: State of the attempt to natively port love to android
Great work, the base .love runs very fluidly!
It's possible to load a custom .love file?
It's possible to load a custom .love file?
Re: State of the attempt to natively port love to android
Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
Re: State of the attempt to natively port love to android
Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?hagish wrote:Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: State of the attempt to natively port love to android
I guess that we'll know that once the licence chaos is sorted out. That's what licenses are for xDT-Bone wrote:Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
Re: State of the attempt to natively port love to android
Well, obiously I guess what I'm really asking is if it's possible. Some licenses force sharing for source codes, so if any library used in love-android has a license like that, you can more or less answer my previous question with a "no". And that would suck.Ellohir wrote:I guess that we'll know that once the licence chaos is sorted out. That's what licenses are for xDT-Bone wrote:Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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