Physics

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willthewarlock
Prole
Posts: 3
Joined: Sat Feb 07, 2009 6:16 pm

Physics

Post by willthewarlock »

I was wondering if LOVE automatic does physics for you like if a speeding ball hits you it move you a bit. If it does, is there a way to change that off?
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Skofo
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Posts: 146
Joined: Mon Dec 22, 2008 10:55 pm

Re: Physics

Post by Skofo »

If you don't specify that you want to use LOVE's rigid body physics engine, it won't use it. No worries. ^^
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osuf oboys
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Posts: 215
Joined: Sun Jan 18, 2009 8:03 pm

Re: Physics

Post by osuf oboys »

Sensors, differences in mass, and moving things back to the place they're supposed to be would also be viable options. For instance, a soccer goalie hit by a ball could be propelled somewhat backwards and then acquire a force which makes it move back to the x coordinate it's supposed to be at.
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
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