This is a beta version of my bomberman project.
Player 1 settings (Black):
Arrow keys move
Space place bombs.
Player 2 settings (White):
ASDW keys move
Q place bombs.
Bomberman
Re: Bomberman
Don't have the source files so I can't see if I'm right, but it doesn't seem as if you've scaled any of the timing stuff. I barely had time to run away after I placed a bomb, and I would often overshoot the path I wanted to go into.
Good port of Bomberman, though. Since Hudson got dissolved, it's a worthy tribute.
Good port of Bomberman, though. Since Hudson got dissolved, it's a worthy tribute.
- Jasoco
- Inner party member
- Posts: 3726
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Bomberman
Yeah, so thanks for not providing a .love file for us people who aren't on Windows. There's a lot of us you know.
- tentus
- Inner party member
- Posts: 1060
- Joined: Sun Oct 31, 2010 7:56 pm
- Location: Appalachia
- Contact:
Re: Bomberman
I forgot that 7zip isn't cross platform, I almost suggested using it. Here you go Jasoco.
Anyhow, I tried reading the the walk function in but got bogged down in libs/player.lua. Pretty dense stuff in there, I'm surprised it works as well as it does.
Anyhow, I tried reading the the walk function in but got bogged down in libs/player.lua. Pretty dense stuff in there, I'm surprised it works as well as it does.
- Attachments
-
- Bomberman.love
- (202.8 KiB) Downloaded 320 times
Last edited by tentus on Fri Jan 20, 2012 6:14 am, edited 1 time in total.
Kurosuke needs beta testers
Re: Bomberman
Either you fixed the timing issue, or it was Wine that was blitzing the game speed...but it runs much better as a .love on Linux.
- Jasoco
- Inner party member
- Posts: 3726
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Bomberman
Exactly. There's something really wrong about forcing someone to play a game, written in a cross-platform language, in an emulation layer emulating another OS.
Plus, the .love file is like 5% the size of the ZIP file you provided. Those EXE versions should only be created when a game is finished. Until then you should just upload .love files.
Plus, the .love file is like 5% the size of the ZIP file you provided. Those EXE versions should only be created when a game is finished. Until then you should just upload .love files.
Re: Bomberman
Look at the guy's post count. Look at his join date. Don't jump on him because it wasn't in the format you wanted. I would like the entire Internet to be written in Comic Sans, but am I complaining when I have to look at boring old Helvetica/Arial/Times New Roman? No.
Re: Bomberman
It is not that bad, you know...Jasoco wrote:Yeah, so thanks for not providing a .love file for us people who aren't on Windows. There's a lot of us you know.
Code: Select all
$ unzip Bomberman.zip
Archive: Bomberman.zip
creating: Bomberman/
inflating: Bomberman/Bomberman.exe
inflating: Bomberman/DevIL.dll
inflating: Bomberman/OpenAL32.dll
inflating: Bomberman/SDL.dll
$ cd Bomberman
$ unzip Bomberman.exe
$ rm *.exe *.dll
$ zip -r ../Bomberman.love *
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Bomberman
Or just
Of course Bomberman.zip is still much larger than it need be.
@Mkalo: don't worry too much about this, just remember that this forum always prefers .loves.
Code: Select all
$ unzip Bomberman.zip
Archive: Bomberman.zip
creating: Bomberman/
inflating: Bomberman/Bomberman.exe
inflating: Bomberman/DevIL.dll
inflating: Bomberman/OpenAL32.dll
inflating: Bomberman/SDL.dll
$ cd Bomberman
$ love Bomberman.exe
@Mkalo: don't worry too much about this, just remember that this forum always prefers .loves.
Help us help you: attach a .love.
Who is online
Users browsing this forum: Bondrusiek and 1 guest