Bomberman

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Mkalo
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Bomberman

Post by Mkalo »

This is a beta version of my bomberman project.
bomberman.png
bomberman.png (28.33 KiB) Viewed 4610 times

Player 1 settings (Black):
Arrow keys move
Space place bombs.

Player 2 settings (White):
ASDW keys move
Q place bombs.

Bomberman.zip
(1.83 MiB) Downloaded 730 times
Last edited by Mkalo on Tue May 08, 2012 11:46 pm, edited 1 time in total.
Bomberman in LÖVE:
http://migre.me/7Beiu
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MarekkPie
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Re: Bomberman

Post by MarekkPie »

Don't have the source files so I can't see if I'm right, but it doesn't seem as if you've scaled any of the timing stuff. I barely had time to run away after I placed a bomb, and I would often overshoot the path I wanted to go into.

Good port of Bomberman, though. Since Hudson got dissolved, it's a worthy tribute.
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Jasoco
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Re: Bomberman

Post by Jasoco »

Yeah, so thanks for not providing a .love file for us people who aren't on Windows. There's a lot of us you know. :x
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MarekkPie
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Re: Bomberman

Post by MarekkPie »

Ahem...Wine...:) That's how I played it.
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tentus
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Re: Bomberman

Post by tentus »

I forgot that 7zip isn't cross platform, I almost suggested using it. Here you go Jasoco.

Anyhow, I tried reading the the walk function in but got bogged down in libs/player.lua. Pretty dense stuff in there, I'm surprised it works as well as it does.
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Bomberman.love
(202.8 KiB) Downloaded 320 times
Last edited by tentus on Fri Jan 20, 2012 6:14 am, edited 1 time in total.
Kurosuke needs beta testers
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MarekkPie
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Re: Bomberman

Post by MarekkPie »

Either you fixed the timing issue, or it was Wine that was blitzing the game speed...but it runs much better as a .love on Linux.
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Jasoco
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Re: Bomberman

Post by Jasoco »

Exactly. There's something really wrong about forcing someone to play a game, written in a cross-platform language, in an emulation layer emulating another OS.

Plus, the .love file is like 5% the size of the ZIP file you provided. Those EXE versions should only be created when a game is finished. Until then you should just upload .love files.
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MarekkPie
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Re: Bomberman

Post by MarekkPie »

Look at the guy's post count. Look at his join date. Don't jump on him because it wasn't in the format you wanted. I would like the entire Internet to be written in Comic Sans, but am I complaining when I have to look at boring old Helvetica/Arial/Times New Roman? No. ;)
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miko
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Re: Bomberman

Post by miko »

Jasoco wrote:Yeah, so thanks for not providing a .love file for us people who aren't on Windows. There's a lot of us you know. :x
It is not that bad, you know...

Code: Select all

$ unzip Bomberman.zip 
Archive:  Bomberman.zip
   creating: Bomberman/
  inflating: Bomberman/Bomberman.exe  
  inflating: Bomberman/DevIL.dll     
  inflating: Bomberman/OpenAL32.dll  
  inflating: Bomberman/SDL.dll       
$ cd Bomberman
$ unzip Bomberman.exe
$ rm *.exe *.dll
$ zip -r ../Bomberman.love *
and there you have your *.love file.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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Robin
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Re: Bomberman

Post by Robin »

Or just

Code: Select all

$ unzip Bomberman.zip 
Archive:  Bomberman.zip
   creating: Bomberman/
  inflating: Bomberman/Bomberman.exe  
  inflating: Bomberman/DevIL.dll     
  inflating: Bomberman/OpenAL32.dll  
  inflating: Bomberman/SDL.dll       
$ cd Bomberman
$ love Bomberman.exe
Of course Bomberman.zip is still much larger than it need be.

@Mkalo: don't worry too much about this, just remember that this forum always prefers .loves.
Help us help you: attach a .love.
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