Releasing a Game[soon!]

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baconhawka7x
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Releasing a Game[soon!]

Post by baconhawka7x »

I am almost done with my game. And I have come to wonder, how do you make the downloadable file with the game in it work. As in, how do I put my .love up to download in a way so that the user doesn't have to download love seperately?

Thanks!:D
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thelinx
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Re: Releasing a Game[soon!]

Post by thelinx »

See Game Distribution, under "Making an executable file out of a .love-file".
Affi
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Re: Releasing a Game[soon!]

Post by Affi »

http://play.affinity.so/build will take your .love and give you om nom distributable archives.
Lead Developer - Reflex, a distributed online game platform.
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richapple
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Re: Releasing a Game[soon!]

Post by richapple »

If you're on Windows and you couldn't understand the wiki tutorial, you can do this:

1. Open notepad
2. Paste this:

Code: Select all

@echo off
copy /b love.exe+yourloveprojectnamehere.love yourexecutableloveprojectnamehere.exe
pause
3. Save as test.bat (Well, basically you can you use any name, but it must end with .bat)
4. Go to folder you downloaded (or un-archived) love.
5. Copy love.exe and all the .dll 's to the folder with your love project
6. Launch your .bat file
7. Enjoy your fresh executable

(It's probably the same as in wiki, but more detailed)
Last edited by richapple on Thu Jan 19, 2012 6:15 pm, edited 1 time in total.
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Wrinkliez
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Re: Releasing a Game[soon!]

Post by Wrinkliez »

Affi wrote:http://play.affinity.so/build will take your .love and give you om nom distributable archives.
Are there any plans to output a Linux executable?
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MarekkPie
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Re: Releasing a Game[soon!]

Post by MarekkPie »

Wrinkliez wrote:
Affi wrote:http://play.affinity.so/build will take your .love and give you om nom distributable archives.
Are there any plans to output a Linux executable?
I am in support of this statement. :monocle:
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