Hello fellow lua writers,
I have studied lua on the basics, and I wanted to make games. So I chose this engine, I got it from stabyourelf.net as I was playing Not Tetris.
I know the basics of love2d, now i'm trying to make a platformer, but this is the part where i'm stuck. I have no idea about physics in lua...
Can someone explain to me how a platformer works?
IM NEW
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- TechnoCat
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Re: IM NEW
I wrote a post about this actually to get people started: viewtopic.php?f=5&t=2315&p=42275&hilit=+hardon#p42275
Re: IM NEW
I'd prefer to use the original physics since I don't like libraries.TechnoCat wrote:I wrote a post about this actually to get people started: viewtopic.php?f=5&t=2315&p=42275&hilit=+hardon#p42275
u wot m8
Re: IM NEW
You would probably want to look at Fizz then ... it's written in lua and doesn't use libraries ...I'd prefer to use the original physics since I don't like libraries.
Other than that, you'll have to deal with libs sometime as there's only so much one can do in native lua ...
Cheers.
Old programmers never die, they just get disassembled...
Re: IM NEW
If you don't like using libraries you will have to program one on your own. A platformer shouldn't have many physics related, you can take a look at Fizz and copy the parts you need
Re: IM NEW
This article on Sonic 2 gives a great insight on one way to do it. http://info.sonicretro.org/Sonic_Physics_Guide
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: IM NEW
That is a very nice article. But I think it might be very hard to implement for someone who just learned Lua.Lafolie wrote:This article on Sonic 2 gives a great insight on one way to do it. http://info.sonicretro.org/Sonic_Physics_Guide
Just to complete the list: I wrote a small tutorial(well, part 2 is coming soon) for platformers in Löve with the external library HardonCollider: here
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Re: IM NEW
Quick note about that tutorial: in the last block of code / line 70 of the full source, do you mean shape_b == her or should it be shape_b == hero?headchant wrote: Just to complete the list: I wrote a small tutorial(well, part 2 is coming soon) for platformers in Löve with the external library HardonCollider: here
Otherwise, very helpful little writeup, you should pimp it more.
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Re: IM NEW
I've been learning lua for 3 years...headchant wrote:That is a very nice article. But I think it might be very hard to implement for someone who just learned Lua.Lafolie wrote:This article on Sonic 2 gives a great insight on one way to do it. http://info.sonicretro.org/Sonic_Physics_Guide
Just to complete the list: I wrote a small tutorial(well, part 2 is coming soon) for platformers in Löve with the external library HardonCollider: here
u wot m8
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