XCode 4 and Mac OS 10.7 dropped PPC support completely, so while the LÖVE code still supports PPC, our builds of it don't.
EDIT: by "our" I mean my own custom OSX builds as well as the LÖVE team's. Also, the frameworks you need to build LÖVE on OSX (avaliable at https://love2d.org/sdk/ ) have been recompiled to support 64 bit but as a result lack PPC support as well, so you will have to use older versions or compile them yourself for PPC.
Wii Homebrew
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Re: Wii Homebrew
Last edited by slime on Wed Jan 18, 2012 3:16 pm, edited 4 times in total.
Re: Wii Homebrew
I meant no longer compatible as in no longer officially supported, I should have stated that better. Sorry.bartbes wrote: Actually, there's nothing that makes us ppc-incompatible, except for the fact that PPC OSX doesn't have the features we need (at least, that's as I understood it), and the lack of motivation (from anjo) to build and maintain the libraries we need for several architectures.
For everyone else, LOVE is essentially a group of libraries working together (with some other bits I don't understand, but I'm sure are time consuming) to make game creation much easier than writing everything yourself from the ground up. I'm sure my explanation doesn't do it justice but that's the gist of it. The problem with porting LOVE to any other platform is to make sure that versions of the libraries are available and compatible in a way that works the same way as every other platform. Some exceptions to that would be touchscreen stuff (for iPhone/Android) and Wiimote stuff if it ever came to that.
I was unaware of that. Thanks for clarifying.slime wrote:XCode 4 and Mac OS 10.7 dropped PPC support completely, so while the LÖVE code still supports PPC, our builds of it don't.
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