Fckyu
Re: Fckyu
Well... yeah.... ummm.... on the weekend I plan to work on this A LOT, probably an unhealthy amount, so there will probably be a level or something done by then sooo.... umm.... at the present state I kinda wanted to get my idea out there and stuff, but... hmmm....veethree wrote:Honestly, What are you hoping to achieve by posting this game in the current state? There are barely any game mechanics or anything. If you're looking for feedback i'd suggest getting a bit more of the game finished before posting it. Not hating on you, Just saying (:
Just wondering, is there any way to make a "magnet like attraction" in love?
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
Re: Fckyu
I am in your debt, sir.MarekkPie wrote:http://love2d.org/forums/viewtopic.php?f=5&t=5656
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
Re: Fckyu
I'm not also pissed with you even that I was the one who snitch you , but yes you need to be more careful when adding and distribute your stuff in public ways. And well perhaps have better taste when choosing project names. So go work and then do really some improvement on your project.jradich wrote:The love community may still be pissed at me, but for all who care, I added a part that reverses gravity... Forgive me community!
Re: Fckyu
If anyone would like to sneak a peek, then copy/paste this into a main.lua, put that in a folder, and put that folder in love. enjoy.
Code: Select all
function love.load()
gamestate = ('idle')
world = love.physics.newWorld(0, 0, 650, 650)
world:setGravity(100, 250)
world:setMeter(64)
objects = {}
objects.ground = {}
objects.ground.body = love.physics.newBody(world, 650/2, 625, 0, 0)
objects.ground.shape = love.physics.newRectangleShape(objects.ground.body, 0, 0, 650, 50, 0)
objects.ball = {}
objects.ball.body = love.physics.newBody(world, 0/2, 1000/2, 15, 0)
objects.ball.shape = love.physics.newCircleShape(objects.ball.body, 0, 0, 20)
objects.weirdfloatythingy = {}
objects.weirdfloatythingy.body = love.physics.newBody(world, 200/2, 1000/2, 100, 100)
objects.weirdfloatythingy.shape = love.physics.newCircleShape(objects.weirdfloatythingy.body, 0, 0, 20)
love.graphics.setBackgroundColor(300, 300, 300)
love.graphics.setMode(650, 650, false, true, 0)
end
function love.update(dt)
world:update(dt)
if love.keyboard.isDown("right") then
objects.ball.body:applyForce(400, 0)
elseif love.keyboard.isDown("left") then
objects.ball.body:applyForce(-400, 0)
end
if love.keyboard.isDown("x") then
world:setGravity(-100, -250)
gamestate = ('OH NOOOO!')
end
if love.keyboard.isDown("c") then
world:setGravity(100, 250)
end
if gamestate == ('powerboosttt') then
objects.ball.body:applyForce(1000, 0)
end
if gamestate == ('backwardsboost') then
objects.ball.body:applyForce(-1000, 0)
end
if love.keyboard.isDown("q") then
gamestate = ('idle')
world = love.physics.newWorld(0, 0, 650, 650)
world:setGravity(100, 250)
world:setMeter(64)
objects = {}
objects.ground = {}
objects.ground.body = love.physics.newBody(world, 650/2, 625, 0, 0)
objects.ground.shape = love.physics.newRectangleShape(objects.ground.body, 0, 0, 650, 50, 0)
objects.ball = {}
objects.ball.body = love.physics.newBody(world, 0/2, 1000/2, 15, 0)
objects.ball.shape = love.physics.newCircleShape(objects.ball.body, 0, 0, 20)
objects.weirdfloatythingy = {}
objects.weirdfloatythingy.body = love.physics.newBody(world, 200/2, 1000/2, 100, 100)
objects.weirdfloatythingy.shape = love.physics.newCircleShape(objects.weirdfloatythingy.body, 0, 0, 20)
love.graphics.setBackgroundColor(300, 300, 300)
love.graphics.setMode(650, 650, false, true, 0)
end
end
function love.keypressed(key)
if key == 'r' then
gamestate = ('powerboosttt')
end
if key == 'e' then
gamestate = ('backwardsboost')
end
if key == 'left' then
gamestate = ('playing')
end
if key == 'right' then
gamestate = ('playing')
end
if key == 'p' then
gamestate = ('serious')
end
if key == 'escape' then
love.event.push('q')
end
end
function love.keyreleased(key)
if key == 'right' then
gamestate = ('idle')
end
if key == 'r' then
gamestate = ('idle')
end
if key == 'e' then
gamestate = ('idle')
end
if key == 'left' then
gamestate = ('idle')
end
end
function love.draw()
love.graphics.setColor(100, 100, 100)
love.graphics.polygon("fill", objects.ground.shape:getPoints())
if gamestate == ('idle') then
love.graphics.setColor(1, 1, 1)
love.graphics.print('idle', 300, 300)
end
if gamestate == ('playing') then
love.graphics.setColor(1, 1, 1)
love.graphics.print('Effin Around', 300, 300)
end
if gamestate == ('backwardsboost') then
love.graphics.setColor(1, 1, 1)
love.graphics.print('Man walks on moon!', 250, 300)
end
if gamestate == ('powerboosttt') then
love.graphics.setColor(1, 1, 1)
love.graphics.print('HOLY F**KIN SHAT', 250, 300)
end
if gamestate == ('OH NOOOO!') then
love.graphics.setColor(1, 1, 1)
love.graphics.print('You drank the fizzy drink.', 200, 300)
end
if gamestate == ('goodjob') then
love.graphics.print('+1', 200, 300)
end
love.graphics.setColor(1, 1, 1)
love.graphics.circle("fill", objects.ball.body:getX(), objects.ball.body:getY(), objects.ball.shape:getRadius(), 20)
love.graphics.print('WTF IS THIS??', 400, 300)
love.graphics.setColor(1, 1, 1)
love.graphics.circle("fill", objects.weirdfloatythingy.body:getX(), objects.weirdfloatythingy.body:getY(), objects.weirdfloatythingy.shape:getRadius(), 20)
end
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
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