Is there any official built-in socket/networking/multiplayer support?
Or are we stuck with programming that from scratch?
I did see something called LUBE in the forum somewhere that is user-created
Multiplayer functionality
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
-
- Party member
- Posts: 215
- Joined: Sun Jan 18, 2009 8:03 pm
Re: Multiplayer functionality
The module LuaSocket comes prebundled with LÖVE. Implementing multiplayer support with LuaSocket is something that you have to do on your own, however. LUBE is a module created to simplify this process. There should be a multiplayer demo in time.
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
Who is online
Users browsing this forum: No registered users and 6 guests