Hey guys. This is version 2 of my amazing game "pop".(sarcasm)
Changes from version 1.5:
- Entire code rewritten (again)
- Went back to just hovering over the dots instead of clicking
- Multiple dots displayed at the same time
- Some of the games mechanics changed like how you lose.
- Bombs (don't get excited. Just a power-up thing that you get every 5 levels that allows you to remove all the dots currently on the screen at the same time)
- löve 0.8.0 version available (exactly same as the 0.7.2 version though)
- etc...
Gameplay:
The gameplay is very simple. The objective is to pop the dots that are randomly spawned all over the screen by moving your mouse over them. Each dot gives you + 1 score, and extra time. Dots spawn once every second, And the higher your level, the more dots spawn each second. You level up every 20 dots you pop. If the amount of dots on the screen reaches 50+ you lose. And if time reaches 0 you also lose.
Controls: (once that aren't explained in-game)
p: Toggle particles
m: Toggle sound
Left mouse button: Use bomb (if you have one)
To do list:
- Different types of dots, Some give more points than others and such
- Proper Menus[DONE]
- Various Difficulty levels
- More powerup things
- Have something cool happen when a bomb is used. Some particle effect or something.
- etc..
Change log:
- Fixed wrong font name
- Fixed the "bombs: x" string having same color as the "balls: x" one
- Still haven't fixed the issue of being bored and writing a change log...
UPDATE 2.01
Changes:
- Smooth background color fading
- Other minor visual changes
UPDATE 2.02
Changes:
- Proper menu added
- Few more minor visual changes
- Menu comes with some free bugs.
Note: 0.8.0 version may be glitchy. it is for me anyway. Also thanks to nixola, he converted it to 0.8.0
Screenshots: (version 2.02)
Pop (v2) (simple mouse game)
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Pop 1.5 (simple mouse game)
I preferred the hovering.
Also, it's a shame you can't see your score once your time is up. I'd say that's the most important place to show the player's score, because that way they can compare scores.
Also, it's a shame you can't see your score once your time is up. I'd say that's the most important place to show the player's score, because that way they can compare scores.
Help us help you: attach a .love.
Re: Pop 1.5 (simple mouse game)
Damn. That's actually just me being forgetful. When i redesigned the gameover screen i removed all the functions from it's section in love.draw, and then i focused on the buttons too much and ended up forgetting the score xDRobin wrote:I preferred the hovering.
Also, it's a shame you can't see your score once your time is up. I'd say that's the most important place to show the player's score, because that way they can compare scores.
Also, While looking over the code to fix this i noticed a bunch of other bugs. fixed bunch of them. Here's a slightly updated version.
- Attachments
-
- pop151.love
- (391.35 KiB) Downloaded 599 times
Re: Pop 1.5 (simple mouse game)
Pros:
It's getting more organized and generally better veethree.
Cons:
Too many white dots.
I also think hovering only was more fun.
Suggestions:
Would be nice instead see also other cromatic dots
Collect Statistics of stars/dots
Note: Instead of put a new version in a new post, just replace the one in original post.
Keep the good work.
EDITED: Bug. I quited the window and then remembered to play again. Score don't starts now at 0 but (for me) at 12.
It's getting more organized and generally better veethree.
Cons:
Too many white dots.
I also think hovering only was more fun.
Suggestions:
Would be nice instead see also other cromatic dots
Collect Statistics of stars/dots
Note: Instead of put a new version in a new post, just replace the one in original post.
Keep the good work.
EDITED: Bug. I quited the window and then remembered to play again. Score don't starts now at 0 but (for me) at 12.
Re: Pop 1.5 (simple mouse game)
Thanks for the feedback/suggestions. There's actually a reason for so many white dots, I wanted it to be a bit challenging. As for your suggestions, I plan on adding more dots, And displaying multiple dots at the same time. Maybe even add dots which you want to avoid, like ones that decrease your score and stuff. But that's assuming i won't get lazy too soon.coffee wrote:Pros:
It's getting more organized and generally better veethree.
Cons:
Too many white dots.
I also think hovering only was more fun.
Suggestions:
Would be nice instead see also other cromatic dots
Collect Statistics of stars/dots
Note: Instead of put a new version in a new post, just replace the one in original post.
Keep the good work.
Re: Pop 1.5 (simple mouse game)
I prefer hovering.
- zipperipper
- Prole
- Posts: 45
- Joined: Thu Jan 14, 2010 7:59 pm
- Location: UK
Re: Pop 1.5 (simple mouse game)
I lasted 315 seconds and scored 447
Now my wrist hurts
I like the smooth shading around the edges!
Now my wrist hurts
I like the smooth shading around the edges!
Error 404, consciousness not found.
Re: Pop (v2) (simple mouse game)
You're creating a font using the file 'fonts/8but.ttf', which is called '8bit.TTF'.
And I get an error at line 33, 'attempt to call method setColor (a nil value)' with LOVE 0.8.0
And I get an error at line 33, 'attempt to call method setColor (a nil value)' with LOVE 0.8.0
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Pop (v2) (simple mouse game)
wtf? (after renaming font)
why when I click outside a ball first time balls gone?
EDITED. Bomb???? From where that come from?
Maybe you want it make more "bomb". Make screen flash. This way looks like a bug
why when I click outside a ball first time balls gone?
EDITED. Bomb???? From where that come from?
Maybe you want it make more "bomb". Make screen flash. This way looks like a bug
Last edited by coffee on Fri Mar 09, 2012 8:31 pm, edited 2 times in total.
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