Cartographer, New alpha!

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StoneCrow
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Cartographer, New alpha!

Post by StoneCrow »

This is the mapmaker im working on, and although most of the code is there im reworking it in to use the A.W.O.L library.
All code and images belong to me unless stated otherwise.
Cartographer_v07_beginningawolintro.png
Cartographer_v07_beginningawolintro.png (20.65 KiB) Viewed 4194 times
This is the loadup menu.
Cartographer_v08_menuwork.png
Cartographer_v08_menuwork.png (11 KiB) Viewed 4194 times
This is the popup menu in program.

This version is not functional but shows parts of the UI.
Cartographer08_fullUI.love
(100.59 KiB) Downloaded 214 times
Last edited by StoneCrow on Wed Dec 28, 2011 8:39 pm, edited 3 times in total.
Dull but sincere filler.
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Ensayia
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Re: Cartographer, 1st preview

Post by Ensayia »

These images don't show us a whole lot. I think you will get more positive response if you release a .love we can sample.
Evil_Bartek
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Re: Cartographer, 1st preview

Post by Evil_Bartek »

Ensayia wrote:.love
Agreed!
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StoneCrow
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Re: Cartographer, 1st preview

Post by StoneCrow »

Okay ive added a test version,
this only shows off the ui using awol.lua
and im pretty sure the code is a bit all over the place, so really not worth a look
but theres alot of stuff floating around waiting to be put in and brought upto date from previous versions
Dull but sincere filler.
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Ancurio
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Re: Cartographer, New alpha!

Post by Ancurio »

Soo... what is the difference between this and Tiled?
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MarekkPie
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Re: Cartographer, New alpha!

Post by MarekkPie »

Ancurio wrote:Soo... what is the difference between this and Tiled?
This is written with LOVE.
coffee
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Re: Cartographer, New alpha!

Post by coffee »

Hi StoneCrow,
I remember this from "What's you working". Could at least say for now what features you want to add? As Layers, custom data engine or Tiled support...
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Larsii30
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Re: Cartographer, New alpha!

Post by Larsii30 »

No 0.8 support. ;) To bad.
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StoneCrow
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Re: Cartographer, New alpha!

Post by StoneCrow »

coffee wrote:Hi StoneCrow,
I remember this from "What's you working". Could at least say for now what features you want to add? As Layers, custom data engine or Tiled support...
Well its going to be my personal program for map development, with an in program spritesheet creater with vanilla support for tiles, overlays and objects (aswell as possibly a way of running it to make animations too at a later date).
Also a mapmaker with native layer support (although fixed layers), tiles, overlays, objects and native support for a bunch of importing and exporting features like importing a smaller map into a larger one and stuff like that, the reason i keep saying native support is because the module system loads after everything else so its possible to overwrite any part of the program and add features that way :).
Larsii30 wrote:No 0.8 support. ;) To bad.
I plan to update it all once 0.8 is (as far as i know) officially released. Besides i have developed it for my own use primarily and atm i use 0.72.
Ancurio wrote:Soo... what is the difference between this and Tiled?
ive made this myself as a learning experience and a tool, so from my perspective this is a program i can edit, add to and one that exports in exactly the format i need.

sorry about slow replies i have been away for a few days,
oh and im currently still working on the setup screens for new maps and spritesheets although i have most of the spritesheet and map editing code down from the earlier version.
Dull but sincere filler.
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StoneCrow
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Re: Cartographer, New alpha!

Post by StoneCrow »

Added bits and bobs to the menus of this, almost done and ready to start working on the main features.
Meanwhile A.Tree has come along in leaps and bounds, here are some images to tease you all :3 .
Atree0_15promo.png
Atree0_15promo.png (15.73 KiB) Viewed 3735 times
Dull but sincere filler.
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