Love2d Compiler(Distributor) [windows]
Re: [windows]Love2d Compiler v3.0
Could you make a version that compiles for Linux?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: [windows]Love2d Compiler v3.0
i will try to make it. I can't promise anything.Nixola wrote:Could you make a version that compiles for Linux?
- lots_of_birds
- Prole
- Posts: 13
- Joined: Sun Dec 11, 2011 12:09 pm
Re: [windows]Love2d Compiler v3.0
This would be awesome
Re: [windows]Love2d Compiler v3.0
I asked a friend of mine to help me on the linux version and he offered to help me you can find any news about the compiler and any new creations into my website's blog
Re: [windows]Love2d Compiler v3.0
I'm having a problem where after I use the compiler, all of the dll files are generated, but the exe isn't. How do I go about diagnosing the problem?
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- Prole
- Posts: 6
- Joined: Thu Dec 08, 2011 11:35 pm
Re: Love2d Compiler(Distributor) v2.0 [Windows]
Does it create an installed file on the computer? This would be nice for distributing out side of love.
It would copy the .exe to programfiles and then creat a shortcut, not too difficult I imagin
It would copy the .exe to programfiles and then creat a shortcut, not too difficult I imagin
Re: [windows]Love2d Compiler v3.0
Did you selected both .love and .exe files with the sequence the software asks? Although I am working on a simplier compiler now, ill post it soon. Also for those who search older versions all are into the free tools section on my website
[Update]Love2d Compiler v3.1
An update of v3 to v3.1 beacuse some users got confused with the three dialogs. Now the only thing you have to do is select game.love file and the folder to distribute the files. Plus added update feature to check for updates without needed to check for my posts all the time. In the meantime i am working on an improved version of love2d compiler, you can see the new version once it will be available through the new updated compiler v3.1 by clicking the "Check for new version" button
Download the updated tool:
http://www.damnbunny.net
- josefnpat
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Re: Love2d Compiler(Distributor) [windows]
I would also very much like a deb/rpm/install.sh/make for linux.
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FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
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<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: Love2d Compiler(Distributor) [windows]
My Makefile that tests for syntax errors and can build binaries for windows and osx:
Probably a little more complicated than it should be, but it does the job.
Usage:
Code: Select all
love=${HOME}/.bin/love # path to love binary
zip=/usr/bin/zip
luac=/usr/bin/luac
builddir=build
distdir=dist
windir=~/Downloads/love-win-x86
osxapp=~/Downloads/love.0.8.app
game=GAMENAME
sources=*.lua **/*.lua
res=RESOURCES, e.g. img/*.png
.PHONY : run test love clean win
run : test
$(love) .
test :
$(luac) -p $(sources)
dist : love win osx
love : $(builddir)/$(game).love
cp $(builddir)/$(game).love $(distdir)/$(game).love
osx : $(builddir)/$(game).app
cd $(builddir); \
zip -9 -q -r ../$(distdir)/$(game).osx.zip $(game).app
win : $(builddir)/$(game).exe
cd $(builddir); \
cp $(windir)/*.dll .; \
zip -q ../$(distdir)/$(game).win.zip $(game).exe *.dll; \
rm *.dll
$(builddir)/$(game).app : $(builddir)/$(game).love
cp -a $(osxapp) $(builddir)/$(game).app
cp $(builddir)/$(game).love $(builddir)/$(game).app/Contents/Resources/
$(builddir)/$(game).exe : $(builddir)/$(game).love
cat $(windir)/love.exe $(builddir)/$(game).love > $(builddir)/$(game).exe
$(builddir)/$(game).love : $(sources) $(res)
mkdir -p $(builddir)
$(zip) $(builddir)/$(game).love $(sources) $(res)
clean :
rm -rf $(builddir)/* $(distdir)/*
Usage:
- make run: Run the game
- make test: Syntax-check
- make love: make love.
- make dist: build distribution packages.
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