I hate do disappoint you, but that probably won't happen, why you ask? Because LÖVE hates extra data in the game.conf, maybe I should eleborate on the exact design of the updater lib, I'll edit the first post (again).JoeOsborn wrote:which used info in the game.conf
Game Distribution & Updating
- bartbes
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Re: Game Distribution & Updating
Re: Game Distribution & Updating
@EDIT 3:
That sounds awesome, but is that really possible? Remember that you have to use (*shiver*) love.filesystem to save the files ...
That sounds awesome, but is that really possible? Remember that you have to use (*shiver*) love.filesystem to save the files ...
- bartbes
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Re: Game Distribution & Updating
What's the impossible part? It runs everything from the saved dir. The only change needed is a new name for the main.lua of the game. (Possibly something like main_updated.lua)
BTW, who voted "No" and who voted "Yes, but I'd like someone else to do it" (or whatever it says, you know what I mean)?
BTW, who voted "No" and who voted "Yes, but I'd like someone else to do it" (or whatever it says, you know what I mean)?
Re: Game Distribution & Updating
What does it matter if it's possible? Get to making it already!
- counterfactual_jones
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Re: Game Distribution & Updating
Not entirely sure how I feel about random games hitting my internet connection. Never mind updating without my permission. No... wait... yes now I'm sure. Absolutely sure that I don't like it.
Checking when I ask, and updating is fine though.
Checking when I ask, and updating is fine though.
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Re: Game Distribution & Updating
You're unaware all games already have internet access? This isn't going to change anything. This might even be one of the few things where you can choose whether you want to do it or not (is most likely going to implemented in the second or third version).counterfactual_jones wrote:Not entirely sure how I feel about random games hitting my internet connection. Never mind updating without my permission. No... wait... yes now I'm sure. Absolutely sure that I don't like it.
BTW, if I ever sound angry, I'm not, when I read my own posts sometimes I think I should learn to express myself a little better (just a little )
Re: Game Distribution & Updating
What do you meaqn?bartbes wrote:You're unaware all games already have internet access?
Baad idea. Giving users a choice on what they wish to download and not forcing everything down their throat without their permission should be expected from the very beginning. Don't ever make a program that does something against a user's wishes.bartbes wrote:This might even be one of the few things where you can choose whether you want to do it or not (is most likely going to implemented in the second or third version).
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Re: Game Distribution & Updating
(took the liberty of correcting)Skofo wrote:What do you mean?bartbes wrote:You're unaware all games already have internet access?
You don't know? It's not like I'm doing weird hacks here, all I do is require LuaSocket, and EVERY game can do it already (that's where LUBE is based on).
However I do agree that always auto-updating might be a bit agressive (even if it's going to be changed in the future).
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Re: Game Distribution & Updating
As github has HTTP access, it's possible! I'll release details and code soon!Skofo wrote:Make it download updates directly from github and I'm sold.
EDIT: I SHOULD mention you'll need to personally manage the update file (or let some script do it), but the downloading itself is possible
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Re: Game Distribution & Updating
I thought I'd say it's done, you can find it in the Projects and Demos section.
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