The animation depends on the attack. And there will be more powerful attacks, but you have to unlock them.coffee wrote:Hmm sorry, perhaps I didn't explained well. I just trying to figure out why the need of the two step action, not questioning the timed input action. What we are doing in first phase? Doing an auto weaker basic attack right? Then close to enemy you could as you say other attack more powerful options. My question is why don't choose that extended more powerful attack options directly in first phase? I say that because your char returns to start point after do the basic/first phase attack so not understanding well why the two step attack. However I would understand something like first phase be ranged attacks and second phase as close attacks.Tesselode wrote:coffee wrote: I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.
RPG project
Re: RPG project + random programming questions
Re: RPG project
The battle system is pretty much set up now. Also, I made the box do something!
- Attachments
-
- another demo.love
- (28.96 KiB) Downloaded 166 times
Who is online
Users browsing this forum: No registered users and 4 guests