SpriteMaker

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LinaInverse
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SpriteMaker

Post by LinaInverse »

Small PNG sprite maker (If you like animations in one file) in Visual Basic
(Right)
You can with this small program from image sequence make one big sprite (Like: You have files 01.png, 02.png, 03.png any with 128x128, You can make one big sprite 384x128) I can't explain more, becouse I don't have now time, so sorry.
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SpriteMaker.zip
(10.8 KiB) Downloaded 346 times
Last edited by LinaInverse on Wed Feb 11, 2009 11:07 am, edited 1 time in total.
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qubodup
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Re: SpriteMaker

Post by qubodup »

You just posted an exe in a zip without giving source or explanation. :ultraglee:
Image
(ccby3.0) BBB
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Skofo
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Re: SpriteMaker

Post by Skofo »

LinaInverse wrote:(Like: You have files 01.png, 02.png, 03.png any with 128x128, You can make one big sprite 384x128) I can't explain more, becouse I don't have now time, so sorry.
You mean like a sprite sheet? ;)
Working on: Viator
Need a 64-bit Debian package for LÖVE? Here it is!
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zapwow
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Re: SpriteMaker

Post by zapwow »

Wow, this is actually an incredibly useful tool. For my robot-man sprite, the frames were rendered one at a time and output into individual files. This tool assembles them into an animatable sprite for use in LÖVE. See attached image for clarification.
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explain.JPG
explain.JPG (93.74 KiB) Viewed 8344 times
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farvardin
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Re: SpriteMaker

Post by farvardin »

no offence, but I thing you can achieve something similar with the imagemagick tool (some extra options were set for a particular project, so maybe it's possible to have it simpler):

Code: Select all

montage -background "transparent" -depth 8 -type TrueColorMatte image1.png image2.png image3.png ... (or by using an animated gif...) -geometry 15x15 -tile 5x3 -matte -transparent "transparent" -type TrueColorMatte -depth 8 -flip -flop image_spritesheet.png
http://www.imagemagick.org/www/montage.html
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Skofo
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Re: SpriteMaker

Post by Skofo »

farvardin wrote:no offence, but I thing you can achieve something similar with the imagemagick tool (some extra options were set for a particular project, so maybe it's possible to have it simpler):

Code: Select all

montage -background "transparent" -depth 8 -type TrueColorMatte image1.png image2.png image3.png ... (or by using an animated gif...) -geometry 15x15 -tile 5x3 -matte -transparent "transparent" -type TrueColorMatte -depth 8 -flip -flop image_spritesheet.png
http://www.imagemagick.org/www/montage.html
You can achieve something similar with pretty much anything. :P

However, I guess this is a neat thing to have if you're on Windows and make a lot of sprite sheets.
Working on: Viator
Need a 64-bit Debian package for LÖVE? Here it is!
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dataFRAME
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Re: SpriteMaker

Post by dataFRAME »

Really Nice Programm!

Is in Photoshop the same function? And if could he tell it to me plz?
Thanks!

*I make much GFX Stuff, that would be nice!*
Intrested in making music? Theres a Virtual Drum - Software for LÖVE
http://love2d.org/forum/viewtopic.php?f ... bumm#p4193
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Sslaxx
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Re: SpriteMaker

Post by Sslaxx »

It may be a .exe, but this is actually a .NET application. And it works under Mono, too.
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