ADAPTIVE INVADERS - testers for part 2

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pahatma
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ADAPTIVE INVADERS - testers for part 2

Post by pahatma »

Seven months ago i posted my game here. I was recollecting data to implement dynamic difficulty using a hill climbing algorythm as part of my thesis. After a huge delay (in part due to chile's educational problem) i finally have my algoryhm and i need people to test it.

Quoting my past post:

Adaptive invaders is like geometry wars. You move with wasd or arrow keys and aim/shoot with the mouse. You have to play 2 rounds (stages) and rate it based on fairness and fun.

Once the game is finished there will be a file called "aidata.txt", the file will be found in a directory like:
- Windows XP: C:\Documents and Settings\user\Application Data\Love\ai_save\ or %appdata%\Love\ai_save\
- Windows Vista and 7: C:\Users\user\AppData\Roaming\LOVE\ai_save\ or %appdata%\Love\ai_save\
- Linux: $XDG_DATA_HOME/love/ai_save/ or ~/.local/share/love/ai_save/
- mac: /Users/user/Library/Application Support/LOVE/ai_save/

You can send me the file via PM or mail me to i.vvant.out@gmail.com, it would be greatly appreciated

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Nixola
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Location: Italy

Re: ADAPTIVE INVADERS - testers for part 2

Post by Nixola »

Code: Select all

NEW GAME
********************

DIFICULTAD ESTATICA
DIFICULTAD: 4	 DIVERSION: 5

DIFICULTAD DINAMICA
DIFICULTAD: 7	 DIVERSION: 5


GAME FINISHED
********************
I really suck at these games, but I find the second round a bit too hard
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Ellohir
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Re: ADAPTIVE INVADERS - testers for part 2

Post by Ellohir »

NEW GAME
********************

DIFICULTAD ESTATICA
DIFICULTAD: 4 DIVERSION: 6

DIFICULTAD DINAMICA
DIFICULTAD: 8 DIVERSION: 8


GAME FINISHED
********************
I have a problem with the dynamic difficulty. I love watching the enemies speed up and avoiding them faster, I find it compelling, but when I finally get killed I get a lot of very slow enemies. I hate that. They are dumb and easy to kill, but they are surrounding me and I can't do much except waiting to be killed. Very frustrating.
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bartbes
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Re: ADAPTIVE INVADERS - testers for part 2

Post by bartbes »

I ehm, don't see anything, I get the music playing fine, the timer counting down, but no actual gameplay, just a black screen (with the HUD drawn correctly).
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kikito
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Re: ADAPTIVE INVADERS - testers for part 2

Post by kikito »

Suggestion: currently there is no need to ever stop firing. It's uncomfortable to keep pressing the button. Make the ship auto-fire all the time.

Code: Select all

NEW GAME
********************

DIFICULTAD ESTATICA
DIFICULTAD: 4	 DIVERSION: 4

DIFICULTAD DINAMICA
DIFICULTAD: 7	 DIVERSION: 5


GAME FINISHED
********************
When I write def I mean function.
pahatma
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Joined: Wed May 04, 2011 3:54 pm

Re: ADAPTIVE INVADERS - testers for part 2

Post by pahatma »

bartbes wrote:I ehm, don't see anything, I get the music playing fine, the timer counting down, but no actual gameplay, just a black screen (with the HUD drawn correctly).
:shock: i don't have a idea, i used love 0.7.2... that could explain something???

About the round with dynamic difficulty, honestly speaking i'm not too confident about the game properly turning down the difficulty, the reaction is kinda slow.
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Nixola
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Location: Italy

Re: ADAPTIVE INVADERS - testers for part 2

Post by Nixola »

I tried with both love and love-unstable linux packages (updated and upgraded 3 hours ago) without problems...
P.S: I didn't know that Love could run .love files renamed to .zip (You'll ask: why did you try?)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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shingo
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Joined: Tue Nov 22, 2011 2:55 am

Re: ADAPTIVE INVADERS - testers for part 2

Post by shingo »

i got only two lines:

Code: Select all

NEW GAME
********************

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