I like turnbased but i dont like fight scenes,
probably biggest fan of the dungeons of dredmore type format.
RPG project
- StoneCrow
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Re: RPG project + random programming questions
Dull but sincere filler.
- Jasoco
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Re: RPG project + random programming questions
No way! Heretic was an awesome game too! And Oblivion is still boring. So does Skyrim. Come at me!Kadoba wrote:Death to the heretic!Jasoco wrote:Those are the best kinds of RPG. None of this newfangled Final Fantasy XIII/Oblivion crap.
Re: RPG project + random programming questions
New demo. I've mainly been reorganizing the code to make it usable. Also, the slime has another attack now. Press enter to trigger enemy attacks.
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Re: RPG project + random programming questions
I hate my gpu
PS: The numbers are cool xD
PS: The numbers are cool xD
- tentus
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Re: RPG project + random programming questions
Good times, I was just playing Paper Mario and wishing it was longer.Tesselode wrote:New demo. I've mainly been reorganizing the code to make it usable. Also, the slime has another attack now. Press enter to trigger enemy attacks.
Quick tip:
Code: Select all
local f = love.filesystem.load('battle/enemies/'..enemytype..'/init')
f()
Code: Select all
love.filesystem.load('battle/enemies/'..enemytype..'/init')()
Kurosuke needs beta testers
Re: RPG project + random programming questions
I've got attacks working! Press enter to start the attack.
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- Prole
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Re: RPG project + random programming questions
Spamming enter and space gives me great joy.Tesselode wrote:I've got attacks working! Press enter to start the attack.
Re: RPG project + random programming questions
Lol, indeed makes strange effects but to be fair it's still very alpha and for sure he's still working hard on it.waraiotoko wrote:Spamming enter and space gives me great joy.Tesselode wrote:I've got attacks working! Press enter to start the attack.
Tesselode I'm not sure if I'm understanding well your 2 step idea. Will the engine have multiples approaches ways and choice independent attacks separated from approaches? Because other way it's not useful choice the attacks only when near the enemy right?. Only trying to understand if you trying to reach alternatives than traditional Jap RPG direct attack at one enemy.
Re: RPG project + random programming questions
I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.coffee wrote:Lol, indeed makes strange effects but to be fair it's still very alpha and for sure he's still working hard on it.waraiotoko wrote:Spamming enter and space gives me great joy.Tesselode wrote:I've got attacks working! Press enter to start the attack.
Tesselode I'm not sure if I'm understanding well your 2 step idea. Will the engine have multiples approaches ways and choice independent attacks separated from approaches? Because other way it's not useful choice the attacks only when near the enemy right?. Only trying to understand if you trying to reach alternatives than traditional Jap RPG direct attack at one enemy.
Re: RPG project + random programming questions
Hmm sorry, perhaps I didn't explained well. I just trying to figure out why the need of the two step action, not questioning the timed input action. What we are doing in first phase? Doing an auto weaker basic attack right? Then close to enemy you could as you say other attack more powerful options. My question is why don't choose that extended more powerful attack options directly in first phase? I say that because your char returns to start point after do the basic/first phase attack so not understanding well why the two step attack. However I would understand something like first phase be ranged attacks and second phase as close attacks.Tesselode wrote:coffee wrote: I'm not sure what you're asking. Are you asking what's the point of the timed input windows? Different attacks will require you to press buttons at different times (like the Mario and Luigi series), and more difficult attacks will have smaller windows and more required input.
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