I've started working on a Löve Splash Screen, for displaying in front of games. It's really simple, but I kinda like it. I know the animation is far from effecient, but I'm sure one of you can clean it up. Included is the quick little jingle I made in GarageBand.
Any of my work in this package I hereby release into the public domain.
Löve Splash Screen (code)
Re: Löve Splash Screen (code)
He apparently uses OSX, that tutorial you linked is for Windows XP.bartbes wrote:I direct you to: http://love2d.org/forum/viewtopic.php?f=3&t=451
Also, pretty cute splash screen, there. I personally find splash screens annoying and unncessary, but this might be useful for anyone who wishes to use one.
- bartbes
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Re: Löve Splash Screen (code)
It explains the basic .love structure, which is all I was talking about. The point is all the wrong-packaged files at the moment, they've grown explosively since the new mac build.Skofo wrote:He apparently uses OSX, that tutorial you linked is for Windows XP.
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- Prole
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Re: Löve Splash Screen (code)
I'm confused as to how this is "wrong-packaged", the only thing that is different about it than the tutorial states is that it ends with the suffix .love.zip instead of simply .love.
Re: Löve Splash Screen (code)
the correct package is a zip file with love as its extension rather than zip
you have a zip file which contains a folder.love
!@$#*in mac users, er um im just kidding (runs to hide his mac)
you have a zip file which contains a folder.love
!@$#*in mac users, er um im just kidding (runs to hide his mac)
Re: Löve Splash Screen (code)
See, Windows users have this thing where they can just double-click their .love file and it works for them. A lot of them get their panties in a twist when it's improperly packaged/suffixed.philnelson wrote:I'm confused as to how this is "wrong-packaged", the only thing that is different about it than the tutorial states is that it ends with the suffix .love.zip instead of simply .love.
The problem with your file is not only that it's with a .zip suffix instead of .love, but also the .zip archive contains the folder which contains your game instead of the actual game files themselves, so you can't run it even if you rename it to have a .love suffix.
It's supposed to be game.love -> main.lua, not game.love -> game.love -> main.lua. The latter is how your archive is now.
I'm guessing that OSX's default functionality makes it hard for you to create a proper .love file, since I saw another Mac user do the same exact thing as you. I made a bash script to automate the making of .love files for you, just put this in the folder containing your main.lua file, run it, and a .love file will be made right outside of that folder. http://willhostforfood.com/files4/6468604/lovify.sh
Also, I've taken the liberty of making your .love file for you.
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Re: Löve Splash Screen (code)
I like the idea of this splash screen, but I have an idea for you:
made with
LÖVE
It needs to be done..
made with
LÖVE
It needs to be done..
Now posting IN STEREO (where available)
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- Prole
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Re: Löve Splash Screen (code)
I double-click to run .love files all the time. It works great on OS X, as well. It seems like the problem is more with windows not accepting folders with the .love suffix, which the OS X.app does. Why shouldn't it work both ways? How does the linux binary work?
@mike: That's more or less what the splash screen says, actually.
@mike: That's more or less what the splash screen says, actually.
Re: Löve Splash Screen (code)
OS X is pretty much the only operating system that recognises folders with an extension as files.philnelson wrote:I double-click to run .love files all the time. It works great on OS X, as well. It seems like the problem is more with windows not accepting folders with the .love suffix, which the OS X.app does. Why shouldn't it work both ways? How does the linux binary work?
@mike: That's more or less what the splash screen says, actually.
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