Text?

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miz656
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Text?

Post by miz656 »

function love.update()
if key == "9" then
for i = 1,9 do
wait(1)
text = i +1
end
end
end

Why won't it work? I know nothing about love objects =-=
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vrld
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Re: Text?

Post by vrld »

Have a look at this.
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Robin
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Re: Text?

Post by Robin »

Yes, please carefully read the forum rules again.

You'll want to use love.keypressed.

Also note there is nothing like "wait(1)" in LÖVE. If it were, doing that would stop everything for a second, completely freezing it, so you can't even close the window. What you do instead is, for example, setting a variable to 0 and adding dt each time in love.update(dt). Once it is larger than the number of seconds you want to wait, you run the code.
Help us help you: attach a .love.
LuaWeaver
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Re: Text?

Post by LuaWeaver »

Robin wrote:Yes, please carefully read the forum rules again.

You'll want to use love.keypressed.

Also note there is nothing like "wait(1)" in LÖVE. If it were, doing that would stop everything for a second, completely freezing it, so you can't even close the window. What you do instead is, for example, setting a variable to 0 and adding dt each time in love.update(dt). Once it is larger than the number of seconds you want to wait, you run the code.
Yes. I tried love.timer.sleep(1) once. I was upset.
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miko
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Re: Text?

Post by miko »

miz656 wrote:function love.update()
if key == "9" then
for i = 1,9 do
wait(1)
text = i +1
end
end
end

Why won't it work? I know nothing about love objects =-=
You have already asked this question, and it was already answered here:
http://love2d.org/forums/viewtopic.php?f=4&t=4624

BTW, looking at this loop (which is useless, because the text variable will be always set to "10" after it finishes), I think you should define first what do you mean by "work". It surely works, but seems you expect something different, and I (we?) don't quite understand what that could be.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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