What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

slime wrote:
To think, before the iPhone came along, this was the best game you could get on a cell phone. ;)

Looks really awesome. I love it. Is there a demo in the thread for it? I'd love to see if it works on my machine. (I think it will) Bloom is really nice in this case.
User avatar
slime
Solid Snayke
Posts: 3166
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by slime »

I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard.

You'll still be able to play without shader support, it just won't look as good. ;)
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

currently working on a mapmaker called cartographer (till i think of something more dirty)
Image
also for some reason decided to make a desktopbackground of it
http://media.moddb.com/images/members/1 ... paper2.jpg
Dull but sincere filler.
minism
Prole
Posts: 20
Joined: Tue Nov 01, 2011 5:32 am

Re: What's everyone working on? (tigsource inspired)

Post by minism »

slime wrote:
Damn, this looks really nice. I'm going to have to start playing with shaders as soon as I have time.
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: What's everyone working on? (tigsource inspired)

Post by coffee »

After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all

First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

coffee wrote:After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all

First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
Oh god please make something. The art is wonderful!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: What's everyone working on? (tigsource inspired)

Post by coffee »

josefnpat wrote:
Oh god please make something. The art is wonderful!
Did you read the bottom disclaimer of the promo image? Results will probably be more let say gay and pixelated! ;)
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

coffee wrote:
josefnpat wrote:
Oh god please make something. The art is wonderful!
Did you read the bottom disclaimer of the promo image? Results will probably be more let say gay and pixelated! ;)
coffee makes me sad. I was trying to ignore that disclaimer.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: What's everyone working on? (tigsource inspired)

Post by coffee »

josefnpat wrote:coffee makes me sad.
Did you try tea instead? :D
All right, end your sadness or I will jump to an abyss desolated. I will try at least to add some pixelated boobies.
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

Seems like every time i get anywhere with a project i come up with better ways of doing things.
Cartographer is now going to feature a library im writing which handles ingame windows which are compatible with seperate camera types per window called A.W.O.L, active window object layer :monocle: .
001.love
(19.09 KiB) Downloaded 142 times
changed image for tech demo, early stages though, later things are still in the peicing it together stage.
Dull but sincere filler.
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests