To think, before the iPhone came along, this was the best game you could get on a cell phone.
Looks really awesome. I love it. Is there a demo in the thread for it? I'd love to see if it works on my machine. (I think it will) Bloom is really nice in this case.
I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard.
You'll still be able to play without shader support, it just won't look as good.
After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all
First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
coffee wrote:After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all
First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
Oh god please make something. The art is wonderful!
Missing Sentinel Software | Twitter FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Seems like every time i get anywhere with a project i come up with better ways of doing things.
Cartographer is now going to feature a library im writing which handles ingame windows which are compatible with seperate camera types per window called A.W.O.L, active window object layer .