Agreed.Tesselode wrote:You should add some particle effects when you collect dots.
Snayke - Out now! Version 1.1, soundtrack available
- Jasoco
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Re: Snayke [2.2]
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Re: Snayke [2.2]
What sort of effects?
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Re: Snayke [2.2]
Just a neat sparkly effect to show you picked it up and for, well, effect. You know? Glittery effect. Sparkling. Disappears in a second. You know?
Re: Snayke [2.2]
Just some square particles exploding out should be fine.
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Re: Snayke [2.2]
Exactly.
I think you should also implement some powerups. Different colored special temporary (They only appear for 5 seconds or so) items that appear and do something to the Snayke depending on the color. Like one that halves the length for maybe 10 seconds. Or one that speeds you up for a small amount. Ones that add a multiplier. They'd be good and bad items, but would be worth nice point amounts, especially the ones that make the same harder.
And maybe when the time comes, implement boss battles. If you can devise an AI to keep it from running into itself and make it try to avoid your body (If it hits you, it dies. If you hit it, you die.) you could have a pretty good story progression. What little story you need.
I think you should also implement some powerups. Different colored special temporary (They only appear for 5 seconds or so) items that appear and do something to the Snayke depending on the color. Like one that halves the length for maybe 10 seconds. Or one that speeds you up for a small amount. Ones that add a multiplier. They'd be good and bad items, but would be worth nice point amounts, especially the ones that make the same harder.
And maybe when the time comes, implement boss battles. If you can devise an AI to keep it from running into itself and make it try to avoid your body (If it hits you, it dies. If you hit it, you die.) you could have a pretty good story progression. What little story you need.
Re: Snayke [2.2]
Still doesnt work for me with the bloom on, i have to turn it off with [ 

Re: Snayke [2.2]
I just want to say WTF? ok, breath, breath, breath... wax on, wax off, inhale, exhale.... ok, i'm good...
After I didn't succeed in running Snayke in OSX because of 0.8 crashes I tested it in the win VM with last win build available. Again failure. (at least Love 0.8 solo runs there)
So again slime "I'm so sad, very sad" + "we hate you please die" ;D
It's my impression or this 0.8 will be very OpenGL/SDL demanding/problematic?
After I didn't succeed in running Snayke in OSX because of 0.8 crashes I tested it in the win VM with last win build available. Again failure. (at least Love 0.8 solo runs there)
Code: Select all
world.lua:107: Cannot create canvas. Not supported by your OpenGL implementation.
It's my impression or this 0.8 will be very OpenGL/SDL demanding/problematic?
Re: Snayke [2.2]
8.0 is not very demanding. This game is xD
Re: Snayke [2.2]
Ellohir wrote:8.0 is not very demanding. This game is xD
Code: Select all
if my.mac < love08.requirements then target = "Love Devs" elseif my.mac < snayke.requirements then target = "slime" end
love.graphics.print ("Im so sad, very sad. We hate you "..target..", please die",1,1)
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Re: Snayke [2.2]
What kind of computer/video card do you have coffee? Very few these days don't support framebuffers/canvases at all.
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