love-android: discussion

A project to port LÖVE to Android handhelds
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ghoulsblade
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Re: love-android: discussion

Post by ghoulsblade »

Taehl wrote:I know that to hide the title and status bars, an Activity can have:

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public void onCreate(Bundle savedInstanceState) {
	this.requestWindowFeature(Window.FEATURE_NO_TITLE);
	this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
Not sure if that applies here, but I hope it helps.
awesome, thank you!
implemented when conf.lua : t.screen.fullscreen = true
new apk with this is up if anyone wants to try : http://ghoulsblade.schattenkind.net/lov ... ndroid.apk
love-android - gamejams
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ghoulsblade
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Re: love-android: discussion

Post by ghoulsblade »

Lines and circles are implemented now : http://ghoulsblade.schattenkind.net/lov ... ndroid.apk
love.graphics.line,circle,quad,triangle,polygon,rectangle,point
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kraftman
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Re: love-android: discussion

Post by kraftman »

ghoulsblade wrote:Lines and circles are implemented now : http://ghoulsblade.schattenkind.net/lov ... ndroid.apk
love.graphics.line,circle,quad,triangle,polygon,rectangle,point

woo!!! fonts circles and squares! thanks!
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TechnoCat
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Re: love-android: discussion

Post by TechnoCat »

kraftman wrote:fonts circles and squares!
Oh my!
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vrld
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Re: love-android: discussion

Post by vrld »

I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

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ghoulsblade
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Re: love-android: discussion

Post by ghoulsblade »

devnews: http://ghoulsblade.schattenkind.net/lov ... ndroid.apk
particle system implementation started,
so far emitters are always running and color + movement stuff doesn't work yet, but it's a start =)
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kraftman
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Re: love-android: discussion

Post by kraftman »

ghoulsblade wrote:devnews: http://ghoulsblade.schattenkind.net/lov ... ndroid.apk
particle system implementation started,
so far emitters are always running and color + movement stuff doesn't work yet, but it's a start =)
Brilliant! Let me know if there is any testing I can do to help!
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ghoulsblade
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Re: love-android: discussion

Post by ghoulsblade »

update: particle emitter on/off/lifetime and linear particle movement works now, still no rotation stuff

what i'd really like to see is some small app playing with that sensordata especially "orientation" (compass+roll/pitch),
the sensortest.love i upped in the "sensors and multitouch" thread should have all the infos needed to access them.
e.g. draw a compass needle, and let ball/marble roll around the screen from roll/pitch info.
love-android - gamejams
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ghoulsblade
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Re: love-android: discussion

Post by ghoulsblade »

update : most of the remaining particlsystem parameters, particlesystem vertexcolor, love.graphics.setBlendMode and setColorMode implemented =)
http://ghoulsblade.schattenkind.net/lov ... ndroid.apk
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miko
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Re: love-android: discussion

Post by miko »

ghoulsblade wrote:e.g. draw a compass needle, and let ball/marble roll around the screen from roll/pitch info.
There you go.
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My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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