Relax, It was a typo. I meant 2.3.7.TechnoCat wrote:Haha what? Is that some special CM version? Because that isn't any Android version I've heard of.Ryne wrote:android 2.7, so I'm not sure of the compatibility.
love-android: discussion
Re: love-android
@rynesaur
Re: love-android
Relax? He seemed pretty relaxed to me.
- TechnoCat
- Inner party member
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Re: love-android
Anyways, could you move the github link to the first post?
Or even love.accelerometer, love.gps, etc.
box2d: http://code.google.com/p/androidbox2d/
threads: http://developer.android.com/reference/ ... hread.html
font: http://developer.android.com/reference/ ... /Font.html
android actually uses freetype itself.
Good call. But could it be love.mobile (or something similar) instead? Seems if you get the API between iPhone and Android the same then it shouldn't be Android specific, but phone specific.additional input available by an api extension called love.android
Or even love.accelerometer, love.gps, etc.
box2d: http://code.google.com/p/androidbox2d/
threads: http://developer.android.com/reference/ ... hread.html
font: http://developer.android.com/reference/ ... /Font.html
android actually uses freetype itself.
Re: love-android
Just don't forget love.touch if you take that approach. While it's great that using love.mouse works, a specific package for touch input should be of higher priority than accelerometers and gps and whatever.TechnoCat wrote:Anyways, could you move the github link to the first post?
Good call. But could it be love.mobile (or something similar) instead? Seems if you get the API between iPhone and Android the same then it shouldn't be Android specific, but phone specific.additional input available by an api extension called love.android
Or even love.accelerometer, love.gps, etc.
box2d: http://code.google.com/p/androidbox2d/
threads: http://developer.android.com/reference/ ... hread.html
font: http://developer.android.com/reference/ ... /Font.html
android actually uses freetype itself.
I have to say I'm really glad this project is happening. If I have time, I will be more than happy to test on my HTC Desire with CM7.1 (based on Android 2.3.7)
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: love-android
I guess neither of us can tell the tone of what he said, considering it's text.thelinx wrote:Relax? He seemed pretty relaxed to me.
Though, while were on the topic - you typing "Relax? He seemed pretty relaxed to me." in response to what you thought was a negative comment by me, is the exact same as me typing "Relax" to what seemed like a negative comment by him.
"Haha what? Is that some special CM version? Because that isn't any Android version I've heard of." sounded kind of dickish, like he was trying to point out his superior knowledge of android - even though it might not have been - in which case I apologize to techno. (seriously, I like TechnoCat <3)
There, now that we can put that behind us, how about that Love-Droid?
@rynesaur
- ghoulsblade
- Party member
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Re: love-android
hagish : please add this link to first post so both of us can update : http://ghoulsblade.schattenkind.net/wik ... 2d-android
small wiki page that can serve as project website to collect infos and avoid them being lost in the thread
small wiki page that can serve as project website to collect infos and avoid them being lost in the thread
love-android - gamejams
- ghoulsblade
- Party member
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Re: love-android
devnews : first successful playback of music from .ogg and .mp3 in emulator, sound works too
(play at least, most of the sound api details aren't implemented yet)
Fonts work in emu, but don't display in an actual device so far.
Luaj bug: hagish made a workaround for pairs() at least, that should fix the majority of games using modify-during-table-iteration, using next() directly might still cause problems.
anyway i uploaded a first apk file here if anyone wants to give it a try without messing with the eclipse sdk
http://ghoulsblade.schattenkind.net/lov ... -04-09.apk
please give feedback =)
no idea if it works since i don't have a smartphone myself yet to try (will prolly get a cheap old milestone on monday),
and be warned it's early alpha, so most .love games will prolly crash due to missing stuff.
clouds demo and http://love2d.org/wiki/In_Your_Face_City_Trains should work tho.
extract the .love files to a folder in the root or approot on your sdcard (rename to .zip and unpack before uploading to sdcard),
then starting love-android should list them.
EDIT : hrm, the apk looks incomplete / too small, anyone know how to make a binary/package usable by android endusers (without eclipse+sdk...) from and android eclipse sdk project ?
here's the whole bin/ dir from the workarea zipped, maybe that contains's what's needed : http://ghoulsblade.schattenkind.net/lov ... -04-09.zip ( 810kb)
(play at least, most of the sound api details aren't implemented yet)
Fonts work in emu, but don't display in an actual device so far.
Luaj bug: hagish made a workaround for pairs() at least, that should fix the majority of games using modify-during-table-iteration, using next() directly might still cause problems.
anyway i uploaded a first apk file here if anyone wants to give it a try without messing with the eclipse sdk
http://ghoulsblade.schattenkind.net/lov ... -04-09.apk
please give feedback =)
no idea if it works since i don't have a smartphone myself yet to try (will prolly get a cheap old milestone on monday),
and be warned it's early alpha, so most .love games will prolly crash due to missing stuff.
clouds demo and http://love2d.org/wiki/In_Your_Face_City_Trains should work tho.
extract the .love files to a folder in the root or approot on your sdcard (rename to .zip and unpack before uploading to sdcard),
then starting love-android should list them.
EDIT : hrm, the apk looks incomplete / too small, anyone know how to make a binary/package usable by android endusers (without eclipse+sdk...) from and android eclipse sdk project ?
here's the whole bin/ dir from the workarea zipped, maybe that contains's what's needed : http://ghoulsblade.schattenkind.net/lov ... -04-09.zip ( 810kb)
Last edited by ghoulsblade on Sat Nov 12, 2011 1:33 pm, edited 1 time in total.
love-android - gamejams
- Taehl
- Dreaming in associative arrays
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- Location: CA, USA
- Contact:
Re: love-android
Wow. I couldn't get the emulator to play sound even for demonstration apps.ghoulsblade wrote:first successful playback of music from .ogg and .mp3 in emulator, sound works too
No, sorry, I've only used Eclipse. What I normally do is tell Eclipse to test the app on the emulator, which'll build the .apk as [workspace]/[project]/bin/[name].apk. That file seems to work fine on physical handsets. Probably not how you're supposed to do it, but...ghoulsblade wrote:EDIT : hrm, the apk looks incomplete / too small, anyone know how to make a binary/package usable by android endusers (without eclipse+sdk...) from and android eclipse sdk project ?
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Re: love-android
No, there's a way to export a machine-ready apk. Don't remember exactly where that option is though.Taehl wrote:Wow. I couldn't get the emulator to play sound even for demonstration apps.ghoulsblade wrote:first successful playback of music from .ogg and .mp3 in emulator, sound works too
No, sorry, I've only used Eclipse. What I normally do is tell Eclipse to test the app on the emulator, which'll build the .apk as [workspace]/[project]/bin/[name].apk. That file seems to work fine on physical handsets. Probably not how you're supposed to do it, but...ghoulsblade wrote:EDIT : hrm, the apk looks incomplete / too small, anyone know how to make a binary/package usable by android endusers (without eclipse+sdk...) from and android eclipse sdk project ?
The apk installs just fine (and it's around 1 MB after installing) but attempting to run the app causes instant crash.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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